Template:Enemy/doc: Difference between revisions
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*The float parameter corresponds to the CSS float property which should be 'left', 'right', or 'none'. The default is 'right'. | ==Usage== | ||
* | Most parameters are self-explanatory. Here are notes on a few of them: | ||
*''image'', ''name'', ''game'', and ''console'' are required fields. They should be filled out for any enemy. | |||
*bestiaryNumber is for games which have a bestiary listing. | *The ''image'' parameter should contain all the images which are relevant for that game/console combination. | ||
*family should be a link to the category article for the family of enemies the enemy belongs to, for example [[Slime family]]. | *The ''game'' parameter should be an article link. | ||
*The ''float'' parameter corresponds to the CSS float property which should be 'left', 'right', or 'none'. The default is 'right'. | |||
*locations should be a list of locations separated by <nowiki><br/></nowiki> tags. | *''captureRate'' only applies to enemies which can be captured. This would apply to games like [[Dragon Quest V]] or [[Dragon Quest Monsters]]. Its value should be game-specific (i.e. for DQV it would be a ratio like 1/256) | ||
*''bestiaryNumber'' is for games which have a bestiary listing. | |||
*''family'' should be a link to the category article for the family of enemies the enemy belongs to, for example [[Slime family]]. Not all enemies belong to a family category. | |||
*''locations'' should be a list of locations separated by <nowiki><br/></nowiki> tags. This makes them easy to read. If possible, the locations should be article links. | |||
*Any unknown fields should be left blank. They will not show up in the rendered template. | |||