Erik: Difference between revisions
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Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that her masters did. During his teens, Erik would make the disastrous mistake of giving Mia a necklace rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals, which activates the necklace's curse and begins to transformer her as well. Mia cries out for help as the changes take place, and Erik hesitates before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it being likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister. | Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that her masters did. During his teens, Erik would make the disastrous mistake of giving Mia a necklace rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals, which activates the necklace's curse and begins to transformer her as well. Mia cries out for help as the changes take place, and Erik hesitates before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it being likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister. | ||
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When the party finds the [[Orichalcum|orichalcum]] in the floating [[Battleground]], Erik rushes past the group and gets carried away thinking about the value of the gem. he excuses himself for the outburst, stating it was a force of a bad habit. | When the party finds the [[Orichalcum|orichalcum]] in the floating [[Battleground]], Erik rushes past the group and gets carried away thinking about the value of the gem. he excuses himself for the outburst, stating it was a force of a bad habit. | ||
{{spoiler|end}} | |||
====Base stats & [[Pep|pep]] bonus==== | ====Base stats & [[Pep|pep]] bonus==== | ||
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|Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. | |Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. | ||
|} | |} | ||
*In ''XI S: Definitive Edition'', Erik also learns [[Nose For Treasure]], which he already knows upon joining the party. | |||
====Character builder==== | ====Character builder==== | ||
Revision as of 15:48, 14 February 2021
| Erik | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | カミュ |
| Romaji | Kamyu |
| Vocation | Thief |
| Race | Human |
| Age | 19 |
| Family | |
| Voice actor | Kōki Uchiyama (Japanese, Dragon Quest Rivals) Gunnar Cauthery (English) |
Erik (カミュ, Kamyu?) is a character in Dragon Quest XI. He is a former thief who becomes a companion to the Hero early in the story after abandoning his life of crime.
Appearance and personality
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable,. His weapons of choice consist of Knives, one-handed Swords, and Boomerangs, and he is even capable of dual wielding weapons.
Appearances
Dragon Quest X
Erik was added as an NPC to the MMO as a promotional event for the "S: Definitive Edition" version of XI being launched in Japan. He gives the player a short quest, and upon completing it rewards his outfit as a cosmetic armor set.
Dragon Quest XI: Echoes of an Elusive Age
Base stats & pep bonus
| Attribute | Starting Stats | Maximum Stats |
| Level | 5 | 99 |
| HP | 42 | 620 |
| MP | 19 | 360 |
| Strength | 19 | 330 |
| Agility | 24 | 475 |
| Resilience | 11 | 190 |
| Magical Might | 17 | 300 |
| Magical Mending | 0 | 0 |
| Deftness | 22 | 430 |
| Charm | 19 | 250 |
| Initial gear | Erik's dagger, Birchwood boomerang, Soldier's sword, Wayfarer's clothes | |
| Pep boost | Strength +20% (40%), Deftness +100% (150%) Evasion +100% (150%) Parenthesis includes bonus from pep-up power-up | |
- Erik is the only party member to not hae any innate resistances or weaknesses.
Spells
| Name | Level | MP | Target | Description |
| Rubblerouser | 10 | 6 | One enemy | Summons an earth sigil that will inflict damage on the enemy every time they try to act. |
|---|---|---|---|---|
| Evac | 12 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave or tower. |
| Cock-a-doodle-doo | 15 | 2 | All allies | Cures all party members of the effects of sleep. |
| Peep | 22 | 1 | N/A | Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster). |
| Boulderbringer | 23 | 12 | One enemy | Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act. |
| Mountainmover | 42 | 20 | Enemy group | Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act. |
| Ridgeraiser | 61 | 36 | Enemy group | Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. |
- In XI S: Definitive Edition, Erik also learns Nose For Treasure, which he already knows upon joining the party.
Character builder
Swords
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Flame Slash | 3 | 2 | One enemy | Yes | Yes | 120% (plus 5) fire damage |
|---|---|---|---|---|---|---|
| Attack Power When Wielding +10 | 4 | -- | -- | -- | -- | N/A |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Sword Stance | 7 | 2 | -- | No | No | Increases parrying chance by 33% for four turns |
| Attack Power When Wielding +20 | 10 | -- | -- | -- | -- | N/A |
| Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage to dragon-family enemies |
| Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
| Attack Power When Wielding +25 | 14 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +35 | 16 | -- | -- | -- | -- | N/A |
| Miracle Slash | 12 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt (plus 20) |
| Fatal Flash | 20 | 8 | One enemy | Yes | Yes | 40% chance to instantly kill one enemy, 250% damage if attempt fails |
| Dually Deadly | 25 | -- | -- | -- | -- | Removes damage reduction found in dual-wielding |
Knives
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Critical Hit Chance When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
| Sleeper Hit | 6 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to snooze the target for 1~4 turns |
| Cobra Strike | 7 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to poison the target for 4~7 turns |
| Persecutter | 9 | 5 | One enemy | Yes | Yes | 620% damage if target is asleep or confused, 110% damage otherwise |
| Victimiser | 13 | 5 | One enemy | Yes | Yes | 620% damage if target is poisoned or paralyzed, 110% damage otherwise |
| Critical Hit Chance When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
| Dodge Chance +3% | 14 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +30 | 16 | -- | -- | -- | -- | NA |
| Dual-Wielding | 16 | -- | -- | -- | -- | N/A |
| HP Hoover | 16 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt |
| Assassin's Stab | 16 | 5 | One enemy | No | No | 20% chance to instantly kill target |
| Nastier Knives | 20 | -- | -- | -- | -- | Increases status ailment chance for knife skills by 25% |
Boomerangs
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Ooze Bruiser | 3 | 2 | All enemies | Yes | Yes | Deals 150% (plus 5) damage to Slimes |
|---|---|---|---|---|---|---|
| Accuracy When Wielding +5% | 4 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +5 | 6 | -- | -- | -- | -- | N/A |
| Metalicker | 7 | 3 | All enemies | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
| Accuracy When Wielding +5% | 9 | -- | -- | -- | -- | N/A |
| Power Throw | 13 | 4 | All enemies | Yes | Yes | 120% damage, no reduction |
| Attack Power When Wielding +10 | 14 | -- | -- | -- | -- | N/A |
| Accuracy When Wielding +10% | 16 | -- | -- | -- | -- | N/A |
| Twomerang | 16 | 8 | All enemies | Yes | Yes | 120% damage twice, 240% total |
| Starburst Throw | 18 | 10 | All enemies | No | No | Up to 125~135 light damage |
| Double Down | 20 | 24 | All enemies | Yes | Yes | 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage |
| Pep-Up Power Up | 25 | -- | -- | -- | -- | N/A |
Guile
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Agility +10 | 8 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Deftness +10 | 8 | -- | -- | -- | -- | N/A |
| Dodge Chance +2% | 8 | -- | -- | -- | -- | N/A |
| Half-Inch | 8 | -- | One enemy | Yes | No | Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops |
| Agility +30 | 10 | -- | -- | -- | -- | N/A |
| Deftness +30 | 10 | -- | -- | -- | -- | N/A |
| Dodgy Character | 12 | 4 | -- | Yes | No | Doubles evasion for two turns |
| Divide | 14 | 6 | -- | Yes | yes | Erik's clones copy his actions for one turn |
| Sticky Fingers | 14 | -- | -- | -- | -- | Raises base steal rate by 15% |
| Dodge Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Falcon Slash | 18 | 4 | One enemy | Yes | Yes | Strike twice at full power, each hit can critical |
| Critical Claim | 20 | 64 | One enemy | No | No | Guarantees a critical hit, cannot miss |
Dragon Quest Rivals
Erik appears as an avatar character and is also featured in the art of several cards.
Trivia
- Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo of Dragon Quest VIII: Journey of the Cursed King. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
- Erik is also the second ex-thief to join as the first party member of a game, following Yangus.
- Erik's hairstyle is very similar to that of the sixth Hero, and this is brought up when the party visits Weaver's peak in the Echo Chamber.
- Erik has the most amount of costumes available among the male party members, due to the option of having his hair exposed or covered.
Gallery
-
3D render.
-
Combat pose
-
Erik drawn by Hiro Mashima
-
"The coarse-haired corsair"
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"The corsair"
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"The lupine look"
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"The pirate king"
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"The prickly pirate king"
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"The spikey swindler"
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"The spikey swindler king costume"
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"The stone-cold killer"
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"The swindler"
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"The swindler king"
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Erik in Dragon Quest Rivals.