Everyman: Difference between revisions
Jump to navigation
Jump to search
+DQX |
|||
| Line 1: | Line 1: | ||
{{translation|'''Everyman'''|ふつう|futsū|translated as '''ordinary''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''. | {{translation|'''Everyman'''|ふつう|futsū|translated as '''ordinary''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''. | ||
==Appearances== | ==Appearances== | ||
| Line 115: | Line 115: | ||
An existing character cannot become an everyman through items. | An existing character cannot become an everyman through items. | ||
[[Category:Dragon Quest III and | [[Category:Dragon Quest III, X, and Monster Parade personalities]] | ||
Revision as of 05:30, 27 February 2016
Everyman (ふつう, futsū?, lit. translated as ordinary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
| Dragon Quest III personality | |
|---|---|
| Everyman (Ordinary) | |
| Everyman personality stat chart for Dragon Quest III | |
| Strength (STR) | 100% |
| Agility (AGL) | 100% |
| Resilience (VIT) | 100% |
| Wisdom (INT) | 100% |
| Luck (LUCK) | 100% |
| Classes / genders | |
| Book | none |
| Accessory | none |
In the Dragon Quest III remakes, everyman is a personality that neither improves nor reduces any stat's growth.
The hero cannot become an everyman at the start of the game.
Other party members have a chance to be an everyman when recruited as any class, depending on their stat bonuses.
An existing character cannot become an everyman through items.