EvilMech (Class): Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
Line 54: Line 54:
|1
|1
|War Doll
|War Doll
|[[Kasap|Defense]]
|[[Defense]]
|1
|1
|All Enemies
|All Enemies
Line 62: Line 62:
|2
|2
|Droid
|Droid
|[[Oomph|Twin Hits]]
|[[Twin Hits]]
|25
|25
|One Ally
|One Ally
Line 70: Line 70:
|3
|3
|Iron Clad
|Iron Clad
|Rain Slash
|[[Rain Slash]]
|50
|50
|All Enemies
|All Enemies
Line 78: Line 78:
|4
|4
|Steam Gear
|Steam Gear
|Back Flip
|[[Back Flip]]
|80
|80
|All Enemies
|All Enemies
Line 94: Line 94:
|6
|6
|Colossus
|Colossus
|[[Falcon Slash|Falcon Cut]]
|[[Falcon Cut]]
|190
|190
|One Enemy
|One Enemy
Line 102: Line 102:
|7
|7
|Mechaiser
|Mechaiser
|Massacre
|[[Massacre]]
|240
|240
|One Enemy/Ally
|One Enemy/Ally
Line 110: Line 110:
|8
|8
|Mecha-X
|Mecha-X
|Hell Blast
|[[Hell Blast]]
|310
|310
|All Enemies
|All Enemies

Revision as of 20:27, 25 January 2011

File:Evilmech.gif The EvilMech is a monster class available in the game Dragon Quest VII

Description

The EvilMech is a mechanized monster the party fights in Falrod. The EvilMech class has moderate to sharp drops in magic categories and moderate to sharp boosts in all other categories. The EvilMech also has the chance of instantly kill an enemy regardless of HP. This chance raises the higher the tier.

Requirements

In order to become an EvilMech, a character must first master both the ProtoMech and the Golem classes.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 310
Strength +30 Percent
Agility +10 Percent
Guard +20 Percent
Intelligence -20 Percent
Appearance Null
Max HP +10 Percent
Max MP -10 Percent
Mastery Bonus +20 Bonus to Guard

Abilities

Level Title Learns Battles Needed Target Info MP
1 War Doll Defense 1 All Enemies Lowers the defenses of one group of enemies 4
2 Droid Twin Hits 25 One Ally Doubles the Attack of one ally for a couple of turns 6
3 Iron Clad Rain Slash 50 All Enemies Attacks all enemies with decreasing damage 0
4 Steam Gear Back Flip 80 All Enemies Attacks all enemies with decreasing damage 0
5 Warbot Zap 125 All Enemies Causes ~80 HP in electric damage to all enemies 6
6 Colossus Falcon Cut 190 One Enemy Attacks one enemy twice with 75 percent power 0
7 Mechaiser Massacre 240 One Enemy/Ally Attack causes a critical hit to either an enemy or an ally 0
8 Mecha-X Hell Blast 310 All Enemies Causes ~270 HP in electric damage to all enemies 25
 This page uses CC BY-SA-licensed content from FANDOM.