Faraday: Difference between revisions

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The party arrives in Falrish. [[Ruff]] notes the smell of oil in the air. They investigate the town and run into [[Thaddeus and Autonymus|Captain Goodwinding]] who is holding a strategy meeting with his soldiers. Afterwards, the party heads to Faraday Castle. There, they sign up to be mercenaries. After defeating the [[Drill sergeant|drill sergeant]], they become mercenaries. They meet with the king who informs them of the situation in Faraday. Captain Goodwinding calls a meeting with his soldiers and mercenaries soon after.
The party arrives in Falrish. [[Ruff]] notes the smell of oil in the air. They investigate the town and run into [[Thaddeus and Autonymus|Captain Goodwinding]] who is holding a strategy meeting with his soldiers. Afterwards, the party heads to Faraday Castle. There, they sign up to be mercenaries. After defeating the [[Drill sergeant|drill sergeant]], they become mercenaries. They meet with the king who informs them of the situation in Faraday. Captain Goodwinding calls a meeting with his soldiers and mercenaries soon after.


Goodwinding informs everyone at the meeting about the situation and asks the group for any ideas on how to stop the mechanized menace. One of the soldiers, Promptly-Wallop, suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding rather oddly informs them that Autonymus wouldn't be interested in helping them. However, Promptly-Wallop conscripts the party to talk to Autonymus anyways. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being which is named E.L.L.I.E. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern for the automatons than for the people.
Goodwinding informs everyone at the meeting about the situation and asks the group for any ideas on how to stop the mechanized menace. One of the soldiers, Promptly-Wallop, suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding rather oddly informs them that Autonymus wouldn't be interested in helping them. However, Promptly-Wallop conscripts the party to talk to Autonymus anyways. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern for the automatons than for the people.


The party returns to Faraway and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and the captain exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.
The party returns to Faraway and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and the captain exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.