Low Heal: Difference between revisions

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Low Heal heals a small amount of HP on even-numbered turns, with the maximum being 70 HP to each party member. It has a 5% chance to activate every even-numbered turn in single player battles but will always trigger on even-numbered turns in multiplayer battles. Low Heal cannot activate if the possessor is confused, paralysed, sleeping, or stunned.
Low Heal heals a small amount of HP on even-numbered turns, with the maximum being 70 HP to each party member. It has a 5% chance to activate every even-numbered turn in single player battles but will always trigger on even-numbered turns in multiplayer battles. Low Heal cannot activate if the possessor is confused, paralysed, sleeping, or stunned.


{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 70%;"
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! colspan="9" | Monsters of any size
! colspan="9" | Monsters of any size
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|}


{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 20%;"
|-
|-
! colspan="9" | [[Monster sizes|Large-size monsters only]]
! colspan="9" | [[Monster sizes|Large-size monsters only]]