Low Heal: Difference between revisions
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Low Heal heals a small amount of HP on even-numbered turns, with the maximum being 70 HP to each party member. It has a 5% chance to activate every even-numbered turn in single player battles but will always trigger on even-numbered turns in multiplayer battles. Low Heal cannot activate if the possessor is confused, paralysed, sleeping, or stunned. | Low Heal heals a small amount of HP on even-numbered turns, with the maximum being 70 HP to each party member. It has a 5% chance to activate every even-numbered turn in single player battles but will always trigger on even-numbered turns in multiplayer battles. Low Heal cannot activate if the possessor is confused, paralysed, sleeping, or stunned. | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 70%;" | ||
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! colspan="9" | Monsters of any size | ! colspan="9" | Monsters of any size | ||
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{| class="wikitable" style="width: | {| class="wikitable" style="width: 20%;" | ||
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! colspan="9" | [[Monster sizes|Large-size monsters only]] | ! colspan="9" | [[Monster sizes|Large-size monsters only]] | ||