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Luceus is a talented tactician with a flair for fast-paced fire attacks. His impressive speed and remarkable reach make him an asset in any battle. His [[Inferno Slash]] attack unleashes a searing cyclone that swallows up whole swathes of foes. Aim it at large groups of enemies!
Luceus is a talented tactician with a flair for fast-paced fire attacks. His impressive speed and remarkable reach make him an asset in any battle. His [[Inferno Slash]] attack unleashes a searing cyclone that swallows up whole swathes of foes. Aim it at large groups of enemies!
[[File:Heroes Protag Sheet.png|right|thumb|400px|Heroes info sheet]]
====Stats====
{| style="width:40%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
|-
| Level || 1 || 99
|-
| HP || 25 || 680
|-
| MP || 10 || 180
|-
| Strength || 8|| 280
|-
| Resilience || 5|| 190
|-
| Wisdom || 5  || 195
|-
|Deftness || 4 || 70
|}
====Spells & Abilities====
Luceus can obtain the following spells & abilities with skill points.
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required  || MP ||  Details || Requirements
|- style="font-weight:normal"
|-
| Inferno Slash || 0 || 5 ||  Summons a fiery tornado that sweeps enemies skyward. || None
|-
| Flame Slash|| 6 || 7||  Forces gouts of flame from the ground to blast enemies away.|| None
|-
| Zap || 6 || 8 ||  A bolt from the blue that strikes foes in front.|| None
|-
| Zapple || 10 || 14 ||  A striking flash of lightning that zaps any enemy nearby.|| Zap
|-
| [[Kazap]] || 16 || 20 ||  A supercharged surge of lightning that assails enemies over a wide area.|| Zapple
|-
| Zoom|| 0 || 5||Allows you to instantly move to any Zoomstone you have tuned in to. || Complete sidequest Zoom to Manoeuvre.
|}
====Luceus-Exclusive Skills====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Inferno Slash Extender  || 5 || Extends the area of effect of Inferno Slash.|| Inferno Slash|
|-
| Flame Slash Strengthener  || 20  || Hold △ during Flame Slash to attack multiple times.|| Flame Slash
|-
| Skyward Slice || 5  || Hold △ during Rising Slice to unleash a jumping attack.|| None
|-
| Searing Slash Strengthener  || 8 || Hold △ during Searing Slash to deal more damage.|| None
|-
| Somersault Slice || 3  || Hold ▢ in mid-air to bounce off enemies in a spinning flip. || None
|-
| Rebuttal  || 5 || Block a blow at the right moment to send the attack back where it came from.|| None
|-
| Stinging Rebuttal  || 5 || Earn a tension boost every time you execute a perfect Rebuttal.|| Rebuttal
|-
| Maximum HP +10 || 10  || Increases maximum HP by ten.|| None
|-
| Maximum MP +5 || 10  || Increases maximum MP by five.|| None
|-
| Strength +5 || 10  || Increases strength by five points.|| None
|-
| Resilience +5 || 10  || Increases resilience by five points.|| None
|-
| Wisdom+5 || 10  || Increases wisdom by five points.|| None
|-
| Ace Evader  || 15  || Greatly increases the period of invincibility after a successful evasion.|| None
|-
| Tension Extension Turbo  || 8  || Extends high tension by four seconds. || None
|-
| Powersaver || 6  || Causes 5% of all spells and abilities to be cast for no MP cost.|| Reach Lv. 22
|-
| Dramatic Tension || 6 || Slowly increases tension when low on HP. || None.
|}
====Attributes====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32
|-
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32
|-
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32
|-
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32
|-
| Wisdom+5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32
|}
====Special Effects====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Deftness Boost || 6|| Slightly increases deftness.|| None
|-
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28
|-
| Artful Dodger  || 6 || Slightly increases the period of invincibility after a successful evasion.|| None
|-
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22
|-
| Tension Extension || 3 || Extends high tension by two seconds.|| None
|-
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16
|-
| Critical Impact  || 15|| Critical hits cause the user’s attack to increase.|| None
|-
| Critical Cover  || 6 || Critical hits cause the user’s defence to increase.|| None
|-
| Hysterical Strength || 15 || Increases attack when low on HP. || None
|-
| Last Stand || 6 || Increases defence when low on HP. || None
|}


==Other Appearances==
==Other Appearances==