Maelstrom: Difference between revisions
→Dragon Quest IV: Typo |
Didn't add the infobox link for XI since it's for monsters only |
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest IV]]''=== | ===''[[Dragon Quest IV]]''=== | ||
Appearing only in the remakes, the spell is put to use by the menacing [[Croaked king]] and hits all party members. | Appearing only in the remakes, the spell is put to use by the menacing [[Croaked king]] and hits all party members. Because no armor or shield in ''IV'' dampens the spell, it makes encounters with the colossal catfish especially dangerous. | ||
===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
In the original version, Maelstrom can only be learned by mastering the [[Pirate]] vocation. In the 3DS remake, it can now be learned by reaching rank 7 as a Pirate, rank 2 as a [[Druid]], and rank 5 as a [[Hero (Class)]]. Additionally, it can be used for free via the [[Sea Serpent Sabre]] sword. | In the original version, Maelstrom can only be learned by mastering the [[Pirate]] vocation. In the 3DS remake, it can now be learned by reaching rank 7 as a Pirate, rank 2 as a [[Druid]], and rank 5 as a [[Hero (Class)]]. Additionally, it can be used for free via the [[Sea Serpent Sabre]] sword. | ||
==={{DQ11}}=== | |||
Maelstrom is an enemy-only spell, being used by sea monsters such as [[Alizarin]]. It deals around 80 damage to all party members and is affected by [[Fizzle]] and [[Magic Barrier]]. While all other water-themed abilities use the ice element, Maelstrom stubbornly sticks to wind as a reference to ''VII''. | |||
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ||
[[Nera]] can use Maelstrom as one of her exclusive skills. It works as a vortex and crowd control ability, dealing no damage, but drawing in monsters | [[Nera]] can use Maelstrom as one of her exclusive skills. It works as a vortex and crowd control ability, dealing no damage, but drawing in monsters and trapping them in a surge of water briefly. Additionally, the vortex affects the flight pattern of Nera's Hubble Bubbles to draw them into the center. | ||
{{DQSpells}} | {{DQSpells}} | ||
{{DQIV}} | {{DQIV}} | ||
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[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest VII spells]] | [[Category:Dragon Quest VII spells]] | ||
[[Category:Dragon Quest XI spells]] | |||