Mage: Difference between revisions
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{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
|+Spellcraft | |+Spellcraft | ||
!style="background:#4682B4; color:white;"|Required points | !style="background:#4682B4; color:white;"|Required points | ||
!style="background:#4682B4; color: white;"|Name | |||
!style="background:#4682B4; color: white;"|Effects | |||
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|8||Wizard Ward||Creates a barrier that protects the caster from magic | |8||Wizard Ward||Creates a barrier that protects the caster from magic | ||
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|38||Natural Max MP +10||Permanently adds 10 to Max MP | |38||Natural Max MP +10||Permanently adds 10 to Max MP | ||
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|46||Focus Pocus|| | |46||Focus Pocus|| Restores some MP on next turn | ||
|- | |- | ||
|54||Critical Spell Rate Up|| | |54||Critical Spell Rate Up|| Spells are more likely to go haywire | ||
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|68||Channel Anger|| | |68||Channel Anger|| Temporarily improves magical might | ||
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|78||Natural Magical Might +60||Permanently adds 60 to magical might | |78||Natural Magical Might +60||Permanently adds 60 to magical might | ||
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|100||Natural Magical Might+100||Permanently adds 100 to magical might | |100||Natural Magical Might+100||Permanently adds 100 to magical might | ||
|} | |} | ||
==Notable Wizards== | ==Notable Wizards== | ||
*Selectable class in ''[[Dragon Quest III]]'', ''[[Dragon Quest VII]]'' and ''[[Dragon Quest IX]]'' | *Selectable class in ''[[Dragon Quest III]]'', ''[[Dragon Quest VII]]'' and ''[[Dragon Quest IX]]'' | ||