Mage: Difference between revisions

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{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
|+Spellcraft
|+Spellcraft
!style="background:#4682B4; color:white;"|Required points!!style="background:#4682B4; color: white;"|Name!!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
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|-
|8||Wizard Ward||Creates a barrier that protects the caster from magic
|8||Wizard Ward||Creates a barrier that protects the caster from magic
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|38||Natural Max MP +10||Permanently adds 10 to Max MP
|38||Natural Max MP +10||Permanently adds 10 to Max MP
|-
|-
|46||Focus Pocus||
|46||Focus Pocus|| Restores some MP on next turn
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|54||Critical Spell Rate Up||
|54||Critical Spell Rate Up|| Spells are more likely to go haywire
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|68||Channel Anger||
|68||Channel Anger|| Temporarily improves magical might
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|78||Natural Magical Might +60||Permanently adds 60 to magical might
|78||Natural Magical Might +60||Permanently adds 60 to magical might
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|100||Natural Magical Might+100||Permanently adds 100 to magical might
|100||Natural Magical Might+100||Permanently adds 100 to magical might
|}
|}
==Notable Wizards==
==Notable Wizards==
*Selectable class in ''[[Dragon Quest III]]'', ''[[Dragon Quest VII]]'' and ''[[Dragon Quest IX]]''
*Selectable class in ''[[Dragon Quest III]]'', ''[[Dragon Quest VII]]'' and ''[[Dragon Quest IX]]''