Magic Barrier: Difference between revisions
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'''Magic Barrier''' is a recurring spell in the | '''Magic Barrier''' is a recurring spell in the {{DQSeries}}. It raises the magic resistance of the whole party in all appearances, with the accuracy of status ailment spells also being cut in the first three games. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ6}}=== | ||
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] | This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless. | ||
=== | ==={{DQ7}}=== | ||
Magic | Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version. | ||
=== | ==={{DQ8}}=== | ||
[[Jessica]] will learn Magic Barrier after investing 31 skill points into her Staves. The spell operates as before, but will now only last for 6~9 turns. | [[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now only last for 6~9 turns. | ||
=== | ==={{DQ9}}=== | ||
Magic Barrier is learned by [[sage]]s at | Magic Barrier is learned by [[sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
{{Stub}} | {{Stub}} | ||
=== | ==={{DQ11}}=== | ||
Magic Barrier is known by | Magic Barrier is known by {{Veronica 11}} when she joins the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by an enemy's action by 25%. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called MagicWall in this game, this ability can be learned by various monsters. It requires the monster to be at least | Called MagicWall in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 intelligence. It is naturally learned by the [[Amber weed|AmberWeed]], [[DarkCrab]] and [[WeedBug]], among others. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
MagicWall now requires 134 | MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk]] and [[Morphean mollusc|Scallopa]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Magic Barrier can be learned from: | Magic Barrier can be learned from: | ||
* [[Antimagic (skill) | Antimagic]] (38 points) | *[[Antimagic (skill)|Antimagic]] (38 points) | ||
* [[Antimagic (skill) | Antimagic II]] (25 points) | *[[Antimagic (skill)|Antimagic II]] (25 points) | ||
* [[Bolsterer]] (66 points) | *[[Bolsterer]] (66 points) | ||
* [[Diabolist]] (100 points) | *[[Diabolist]] (100 points) | ||
* [[Dragovian Lord (skill) | Dragovian Lord]] (8 points) | *[[Dragovian Lord (skill)|Dragovian Lord]] (8 points) | ||
* [[Über Healer]] (35 points) | *[[Über Healer]] (35 points) | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest VI spells]] | [[Category:Dragon Quest VI spells]] | ||