Magic Barrier: Difference between revisions

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|japanese = マジックバリア
|japanese = マジックバリア
|romaji = Majikkubaria
|romaji = Majikkubaria
|old=MagicWall
|old= MagicWall
|type = Support
|type = Support
}}
}}
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==={{DQ9}}===
==={{DQ9}}===
Magic Barrier is learned by [[sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games.
Magic Barrier is learned by [[Sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Magic Barrier can be learned by [[Item Master]]s at level 48 and [[Druid]]s at level 75. It costs 4 MP to cast and increases an ally's magic resistance by one stage.


==={{DQ11}}===
==={{DQ11}}===
Magic Barrier is known by {{Veronica 11}} when she joins the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by an enemy's action by 25%.
Magic Barrier is already known by both {{Veronica 11}} and [[Hendrik]] when they join the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by an enemy's action by 25%.


==={{DQM}}===
==={{DQM}}===
Called MagicWall in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed|AmberWeed]], [[DarkCrab]] and [[WeedBug]], among others.
Called '''MagicWall''' in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed|AmberWeed]], [[DarkCrab]] and [[WeedBug]], among others.


==={{DQM2}}===
==={{DQM2}}===
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==={{DQTact}}===
==={{DQTact}}===
Magic Barrier is known naturally at level 1 by [[Thwarthog]], and costs 16 MP to use. It greatly raises the Spell Resistance of 1 ally for 3 turns.
Magic Barrier is known naturally at level 1 by [[Thwarthog]], can be learned by [[Coal slime]] at level 16, and costs 16 MP to cast. It has a range of up to two squares away from the caster, can be self-cast, and greatly increases an ally's Spell Res for 3 turns.
{{DQTactSkill
{{DQTactSkill
|name=Magic Barrier
|name=Magic Barrier
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|type=Spell
|type=Spell
|role=Support
|role=Support
|element=[[File:DQTact Non-elemental.png|48px]]<br>None
|element=[[File:DQTact Non-elemental.png]]
|mp=16
|mp=16
|range= [[File:DQTact_Range1.png|48px]]<br>1-2 (+self)
|range= [[File:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=[[File:DQTact SpellRESUp.png|48px]]<br>Spell Res Up
|status=[[File:DQTact SpellRESUp.png|48px]]<br>Spell Res Up
|description=Greatly raises 1 ally's Spell Res for 3 turns.
|description=Greatly raises 1 ally's Spell Res for 3 turns
|monsters=[[Thwarthog]]
|monsters=Coal slime, Thwarthog
}}
}}


==See Also==
==See Also==
*[[Magic Veil]]
*[[Spell Checker]]
*[[Spell Checker]]
{{clear}}


{{DQSpells}}
{{DQSpells}}
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[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Tact spells]]