Hammibal: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Hammibal
|title=Hammibal
|image=
|image=[[File:DQIX Hammibal.png|center|300px]]
|caption=
|caption=Art by [[Akira Toriyama]]
|kanji=
|kanji=
|romanji=
|romanji=

Revision as of 15:07, 13 October 2016

Hammibal is a mid-to-high level treasure map boss in Dragon Quest IX.

Appearances

#290 - Hammibal
HP MP Experience Gold
6000 255 60000 1822
Attack Defense Speed
372 442 188
Dropped Item  
Locations  
Skills Psyche Up, Raging Roar, Swing Chain
Spells  
Family Beast
Capture Rate  
Bestiary # 290
Game  
Console  
Japanese Name  
Romanized Jap.  
Description An impeccably-armoured and impressively massive monster who may look mean, but has a huge heart as well.
Once lived in a lovely palace with his equally lovely daughter, but woke one day to find himself sealed away in a grotto.
Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 100 100 100 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 0 50
Blunt Sap Decelerate
0 0 0

Hammibal's main weakness lies in his inability to cast Disruptive Wave, a spell usable by nearly every other high-level boss in the game. This allows the party to utilize the full benefits of stat-boosting spells without fear of having the effects removed by the boss. It is also noteworthy that, unlike the similar Goreham-Hogg, Hammibal cannot score a critical hit, severely reducing the danger he poses.

Etymology

"Hammibal" is a pun on "ham" and "Hannibal" (a name associated with, among others, a character in the A-Team TV series and a Carthaginian general).

Related enemies

References

 This page uses CC BY-SA-licensed content from FANDOM.