Happy camper: Difference between revisions
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===Main series=== | ===Main series=== | ||
====''[[Dragon Quest III]]'' remakes==== | ====''[[Dragon Quest III]]'' remakes==== | ||
{{infobox personality DQIII | |||
| image = [[File:Happy camper stat chart DQIII.svg|alt=Happy camper personality stat chart for Dragon Quest III]] | |||
| title = Happy camper (Happy) | |||
| strength = 90% | |||
| agility = 100% | |||
| resilience = 90% | |||
| wisdom = 100% | |||
| luck = 130% | |||
| classes = Hero male Hero female Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | |||
| book = none | |||
| accessory = [[bunny tail|rabbit's foot]] | |||
}} | |||
{{quote|source=?|console=iOS / Android|quote= | {{quote|source=?|console=iOS / Android|quote= | ||
You are entirely free of sentiment or sadness… | You are entirely free of sentiment or sadness… | ||
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A happy camper to the end… | A happy camper to the end… | ||
}} | }} | ||
In the ''Dragon Quest III'' remakes, happy camper is a personality that improves luck growth, but reduces strength and resilience growth. | In the ''Dragon Quest III'' remakes, happy camper is a personality that improves luck growth, but reduces strength and resilience growth. | ||
| Line 34: | Line 44: | ||
At the start of the game, the hero becomes a happy camper by receiving the final test of character in the castle, then leaving the castle without talking to the chancellor. | At the start of the game, the hero becomes a happy camper by receiving the final test of character in the castle, then leaving the castle without talking to the chancellor. | ||
Other party members | Other party members have a chance to be a happy camper when recruited as any class, depending on their stat bonuses. | ||
<!-- | |||
; Warrior or martial artist | |||
: Luck bonus is highest, and is at least 12 ({{fraction|1|5}} chance) | |||
: Luck bonus is highest, and is at least 7 but not more than 11 ({{fraction|1|2}} chance) | |||
; Mage or priest | |||
: Luck bonus is highest, and is at least 12 ({{fraction|1|5}} chance) | |||
: Luck bonus is highest, and is at least 6 but not more than 11 ({{fraction|1|2}} chance) | |||
; Merchant or thief | |||
: Luck bonus is highest, and is at least 12 ({{fraction|1|5}} chance for males, always for females) | |||
: Luck bonus is highest, and is at least 6 but not more than 11 ({{fraction|3|11}} chance) | |||
; Gadabout | |||
: Luck bonus is highest, and is at least 6 but not more than 8 ({{fraction|4|11}} chance) | |||
--> | |||
An existing character becomes a happy camper temporarily while wearing the [[bunny tail|rabbit's foot]] accessory. | An existing character becomes a happy camper temporarily while wearing the [[bunny tail|rabbit's foot]] accessory. | ||
[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]] | [[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]] | ||
Revision as of 03:55, 6 December 2015
Happy camper (しあわせもの, shiawase-mono?, lit. translated as happy in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
| Dragon Quest III personality | |
|---|---|
| Happy camper (Happy) | |
| Happy camper personality stat chart for Dragon Quest III | |
| Strength (STR) | 90% |
| Agility (AGL) | 100% |
| Resilience (VIT) | 90% |
| Wisdom (INT) | 100% |
| Luck (LUCK) | 130% |
| Classes / genders | |
| Book | none |
| Accessory | rabbit's foot |
"You are entirely free of sentiment or sadness…
You are always grinning from ear to ear, and those around you often wonder what you are thinking to make you so happy…
But the truth is that, more often than not, you are not thinking anything at all…
Of course, a person cannot be entirely free of worry… You too have your times of trouble…
But you know that no good can come of fretting fruitlessly…
…And that somehow, everything will work itself out in the end…
And most of the time, it does…
Most worries turn out to be just that—unfounded concerns, and nothing more…
And so you live your life in what may well be the only lasting form of happiness…
Carefree, empty-headed bliss…
A happy camper to the end…"
—? (iOS / Android)
In the Dragon Quest III remakes, happy camper is a personality that improves luck growth, but reduces strength and resilience growth.
At the start of the game, the hero becomes a happy camper by receiving the final test of character in the castle, then leaving the castle without talking to the chancellor.
Other party members have a chance to be a happy camper when recruited as any class, depending on their stat bonuses.
An existing character becomes a happy camper temporarily while wearing the rabbit's foot accessory.