Happy camper: Difference between revisions
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Other party members have a chance to be a happy camper when recruited as any class, depending on their stat bonuses. | Other party members have a chance to be a happy camper when recruited as any class, depending on their stat bonuses. | ||
{| class="listTable" | |||
! scope="col" | Class / gender | |||
: | ! scope="col" | Stat bonuses for happy camper (chance) | ||
|- | |||
| [[File:Dragon Quest III warrior male sprite SFC.gif|link=|alt=Warrior male]][[File:Dragon Quest III warrior female sprite SFC.gif|link=|alt=Warrior female]][[File:Dragon Quest III martial artist male sprite SFC.gif|link=|alt=Martial artist male]][[File:Dragon Quest III martial artist female sprite SFC.gif|link=|alt=Martial artist female]] | |||
: | | | ||
* Luck bonus highest, 7–11 ({{fraction|1|2}}) | |||
* Luck bonus highest, 12⁺ ({{fraction|1|5}}) | |||
|- | |||
| [[File:Dragon Quest III mage male sprite SFC.gif|link=|alt=Mage male]][[File:Dragon Quest III mage female sprite SFC.gif|link=|alt=Mage female]][[File:Dragon Quest III priest male sprite SFC.gif|link=|alt=Priest male]][[File:Dragon Quest III priest female sprite SFC.gif|link=|alt=Priest female]] | |||
| | |||
* Luck bonus highest, 6–11 ({{fraction|1|2}}) | |||
* Luck bonus highest, 12⁺ ({{fraction|1|5}}) | |||
|- | |||
| [[File:Dragon Quest III merchant male sprite SFC.gif|link=|alt=Merchant male]][[File:Dragon Quest III thief male sprite SFC.gif|link=|alt=Thief male]] | |||
| | |||
* Luck bonus highest, 6–11 ({{fraction|3|11}}) | |||
* Luck bonus highest, 12⁺ ({{fraction|1|5}}) | |||
|- | |||
| [[File:Dragon Quest III merchant female sprite SFC.gif|link=|alt=Merchant female]][[File:Dragon Quest III thief female sprite SFC.gif|link=|alt=Thief female]] | |||
| | |||
* Luck bonus highest, 12⁺ (always) | |||
* Luck bonus highest, 6–11 ({{fraction|3|11}}) | |||
|- | |||
| [[File:Dragon Quest III gadabout male sprite SFC.gif|link=|alt=Warrior male]][[File:Dragon Quest III gadabout female sprite SFC.gif|link=|alt=Gadabout female]] | |||
| | |||
* Luck bonus highest, 6–8 ({{fraction|4|11}}) | |||
|} | |||
An existing character becomes a happy camper temporarily while wearing the [[bunny tail|rabbit's foot]] accessory. | An existing character becomes a happy camper temporarily while wearing the [[bunny tail|rabbit's foot]] accessory. | ||
[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]] | [[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]] | ||
Revision as of 06:25, 8 December 2015
Happy camper (しあわせもの, shiawase-mono?, lit. translated as happy in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
| Dragon Quest III personality | |
|---|---|
| Happy camper (Happy) | |
| Happy camper personality stat chart for Dragon Quest III | |
| Strength (STR) | 90% |
| Agility (AGL) | 100% |
| Resilience (VIT) | 90% |
| Wisdom (INT) | 100% |
| Luck (LUCK) | 130% |
| Classes / genders | |
| Book | none |
| Accessory | rabbit's foot |
"You are entirely free of sentiment or sadness…
You are always grinning from ear to ear, and those around you often wonder what you are thinking to make you so happy…
But the truth is that, more often than not, you are not thinking anything at all…
Of course, a person cannot be entirely free of worry… You too have your times of trouble…
But you know that no good can come of fretting fruitlessly…
…And that somehow, everything will work itself out in the end…
And most of the time, it does…
Most worries turn out to be just that—unfounded concerns, and nothing more…
And so you live your life in what may well be the only lasting form of happiness…
Carefree, empty-headed bliss…
A happy camper to the end…"
—? (iOS / Android)
In the Dragon Quest III remakes, happy camper is a personality that improves luck growth, but reduces strength and resilience growth.
At the start of the game, the hero becomes a happy camper by receiving the final test of character in the castle, then leaving the castle without talking to the chancellor.
Other party members have a chance to be a happy camper when recruited as any class, depending on their stat bonuses.
| Class / gender | Stat bonuses for happy camper (chance) |
|---|---|
| |
| |
| |
| |
|
An existing character becomes a happy camper temporarily while wearing the rabbit's foot accessory.