Hatchet Man: Difference between revisions
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'''Hatchet Man''' is a recurring ability in the franchise. It attempts to launch an all-or-nothing critical strike. | '''Hatchet Man''' is a recurring ability in the franchise. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. This skill is ''strongly'' recommended for hunting [[Metal Slime]]s and their brethren, especially so in games that do not have the [[Hela hammer]]. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest IV]]=== | ===[[Dragon Quest IV]]=== | ||
In the remakes, Hatchet Man is one of the special abilities that [[Psaro (Character)|Psaro]] has upon joining in Chapter 6. | In the remakes, Hatchet Man is one of the special abilities that [[Psaro (Character)|Psaro]] has upon joining in Chapter 6. Accuracy is 3/8ths. | ||
===[[Dragon Quest VI]]=== | ===[[Dragon Quest VI]]=== | ||
Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. | Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is the same as in IV's remakes. | ||
===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
Exactly as in VI. | |||
===[[Dragon Quest VIII]]=== | ===[[Dragon Quest VIII]]=== | ||
[[Yangus]] can use '''Hatchet Man''' as an axe technique after allocating 19 skill points into the associated skill. Once has allocated 66 points, it is replaced by the more | [[Yangus]] can use '''Hatchet Man''' as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate '''Executioner'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. | ||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== | ||
This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. | This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner. | ||
[[category:Skills]] | [[category:Skills]] | ||
[[Category:Dragon Quest IV skills]] | [[Category:Dragon Quest IV skills]] | ||
Revision as of 19:06, 18 November 2014
| Hatchet Man | |
|---|---|
| Japanese | まじんぎり |
| Rōmaji | ' |
| Type | Skill |
| Older names | Magiblade Evil Slash |
Hatchet Man is a recurring ability in the franchise. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. This skill is strongly recommended for hunting Metal Slimes and their brethren, especially so in games that do not have the Hela hammer.
Appearances
Dragon Quest IV
In the remakes, Hatchet Man is one of the special abilities that Psaro has upon joining in Chapter 6. Accuracy is 3/8ths.
Dragon Quest VI
Hatchet Man is learned by Lizzie at level 9. Other characters can obtain it by mastering the Warrior vocation. Accuracy is the same as in IV's remakes.
Dragon Quest VII
Exactly as in VI.
Dragon Quest VIII
Yangus can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate Executioner. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical.
Dragon Quest IX
This ability is learned with 58 skill points invested into Axe skill. Functionally, it is identical to Executioner.