Hatchet Man: Difference between revisions
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==Appearances== | ==Appearances== | ||
=== | ==={{DQ4}}=== | ||
In the remakes, Hatchet Man is one of the special abilities that [[Psaro (Character)|Psaro]] knows upon joining in Chapter 6. Accuracy is 3/8ths. | In the remakes, Hatchet Man is one of the special abilities that [[Psaro (Character)|Psaro]] knows upon joining in Chapter 6. Accuracy is 3/8ths and costs 0 MP. | ||
=== | ==={{DQ6}}=== | ||
Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is 3/8ths in all versions. | Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is 3/8ths in all versions for 0 MP. | ||
=== | ==={{DQ7}}=== | ||
Exactly as in VI, though in the 3DS remake it costs 3 MP to use. It can also be learned by mastering the [[Automaton (Vocation)|Automaton]] monster vocation. | Exactly as in VI, though in the 3DS remake it costs 3 MP to use. It can also be learned by mastering the [[Automaton (Vocation)|Automaton]] monster vocation. | ||
=== | ==={{DQ8}}=== | ||
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 MP to use. | [[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 MP to use. | ||
=== | ==={{DQ9}}=== | ||
This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner and takes 8 MP to use. | This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner and takes 8 MP to use. | ||
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Hatchet Man can no longer be learned from [[Champion (skill) | Champion]]. [[Materialist]] now requires 24 points, and [[Naturalist]] requires 75 points. | Hatchet Man can no longer be learned from [[Champion (skill) | Champion]]. [[Materialist]] now requires 24 points, and [[Naturalist]] requires 75 points. | ||
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===''[[Dragon Quest Heroes]]'' & ''[[Dragon Quest Heroes II]]''=== | |||
Hatchet Man appears as a basic attack that costs no MP to use that can be used by both [[Yangus]] and [[Desdemona]]. | Hatchet Man appears as a basic attack that costs no MP to use that can be used by both [[Yangus]] and [[Desdemona]]. | ||
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[[Category:Dragon Quest Monsters: Joker skills]] | [[Category:Dragon Quest Monsters: Joker skills]] | ||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | [[Category:Dragon Quest Monsters: Joker 2 skills]] | ||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Heroes skills]] | [[Category:Dragon Quest Heroes skills]] | ||
[[Category:Dragon Quest Heroes II skills]] | [[Category:Dragon Quest Heroes II skills]] | ||
[[Category:Dragon Quest Tact skills]] | [[Category:Dragon Quest Tact skills]] | ||
[[Category:Super Smash Bros. Ultimate skills]] | [[Category:Super Smash Bros. Ultimate skills]] | ||