Heal: Difference between revisions
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''Dragon Quest IV'' is the installment that finalized the MP cost and HP range of the spell, with no subsequent game deviating from this new standard. | ''Dragon Quest IV'' is the installment that finalized the MP cost and HP range of the spell, with no subsequent game deviating from this new standard. | ||
===''Dragon Quest V''=== | ===''Dragon Quest V''=== | ||
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===''Dragon Quest Monsters: Joker''=== | ===''Dragon Quest Monsters: Joker''=== | ||
Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster. | Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster. | ||
==Description== | |||
*'''Restores at least 30 HP to a single ally.''' (Nintendo DS version of ''Dragon Quest IV''.) | |||
==In Other Languages== | ==In Other Languages== | ||
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|es=Minicuración|es-meaning=From {{tt|''mini''|tiny or small}} and {{tt|''curación''|healing}} | |es=Minicuración|es-meaning=From {{tt|''mini''|tiny or small}} and {{tt|''curación''|healing}} | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||