Hell raiser: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Hell raiser
|title=Hell raiser
|image=[[File:DQIV_Hell_Raiser.png|165px|center]]
|image=[[File:DQIV_Hell_Raiser.png|225px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=カロン
|kanji=カロン
|romanji=
|romanji={{tt|Karon|Charon}}
|old=Karon
|old=Karon
|firstappear={{Dragon Quest IV}}
|firstappear={{Dragon Quest IV}}
}}
}}
{{Clear}}
 
The '''Hell raiser''' is a recurring monster in the {{DQSeries}}, first appearing in ''[[Dragon Quest IV]]''. It is a high-ranking monster that serves as a priest of hell.
 
==Characteristics==
Hell raisers are squat [[Undead family|undead]] priests with dark indigo skin, solid yellow eyes, along with skin and fins around their face that are also coloured yellow. Their lower canine fangs are displayed prominently from their yellow mouths. They wear purple robes with magenta collars and hats in the same colour, carrying tall rods topped with rings. The hell raisers are able to use these rods to channel lightning and they are also able to revive their fellow monsters with the '''Zing''' spell. Although the priests have not made a reappearance in the main series, they have made regular appearances in spinoff games.


==Appearances==
==Appearances==
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{{DQ4Enemy
{{DQ4Enemy
|name=Hell raiser
|name=Hell raiser
|kanji=
|kanji=カロン
|romanji=
|romanji=Karon
|bestiaryNumber=106
|bestiaryNumber=#106
|sprite=[[File:Hellraiser DQIV NES.gif]]
|sprite=[[File:Hellraiser DQIV NES.gif]]
|hp=110
|hp=110
Line 26: Line 30:
|gold=91
|gold=91
|spells=[[Zing]]
|spells=[[Zing]]
|skills=Uses [[Lightning staff]] (22~34 sizz damage)
|skills=Uses [[Lightning staff]] (22~34 Sizz damage to entire party)
|item=[[Prayer ring]]({{fraction|1|128}})
|item=[[Prayer ring]]({{fraction|1|128}})
|locations=
|locations=[[Briny Lair]] (Chapter 5)<br>[[Riverton]] region (Chapter 5)<br>[[Colossus]] (Chapter 5)
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=75%
|frizz-resist=75%
Line 49: Line 53:
}}
}}


==See also==
==={{DQTact}}===
Hell raiser appears as an A-rank monster of the [[Undead family]] as part of the limited ''True Dragon Quest IV'' alongside [[Hero (Dragon Quest IV)|Hero Solo]] on his banner.
{{DQTactEnemy
|name=Hell raiser
|kanji=カロン
|romanji=Karon
|sprite=[[Image:DQT Hell Raiser icon.png]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|lvl=120
|hp=1,031
|mp=410
|move=2
|attack=211
|defense=322
|agility=362
|wisdom=380
|weight=35
|bskill1=[[Lightning Rod]]
|bskill2=[[Dominating Darkness]]{{tt|*|Level 28}}
|bskill3=[[Evil Without End]]{{tt|*|Level 44}}
|askill1=Minister of Hell / Stats Up
|askill2=Zap Res +25 / Stats Up
|askill3=Evil Without End Potency +5% / Stats Up<br>'''Sporadic Lightning Rod Follow-Up''': Occasionally triggers Lightning Rod when any other ally attacks if enemy is within 3-space range.
|askill4=Woosh Res +25 / Stats Up
|askill5=Evil Without End Potency +5% / Stats Up<br>Paralysis Success Rate +5%
|lperk1=Raises spell potency of undead allies, including itself, by 10% in a 5x5 square around it.
|bperk1=Max MP +10
|bperk2=WIS +10
|bperk3=Evil Without End Potency +2%
|aperk1='''Minister of Hell''': Greatly raises WIS and AGL for 3 turns at battle start.
|frizz-resist=Normal
|sizz-resist=Very Weak
|crack-resist=Very Weak
|woosh-resist=Half Res
|bang-resist=Normal
|zap-resist=Half Res
|zam-resist=Normal
|snooze-resist=Normal
|poison-resist=Normal
|physical-seal-resist=Normal
|spell-seal-resist=Half Res
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Super Weak
|stun-resist=Normal
|blind-resist=Normal
|curse-resist=Half Res
|paralysis-resist=Immune
|confusion-resist=Normal
|charm-resist=Super Weak
}}
 
==Etymology==
* Hell raiser's original localized name and Japanese name Karon (カロン) is a reference to [[Wikipedia:Charon|Charon]], the ferryman of the river Styx in Greek mythology, who rowed the shades of the dead in the underworld.
* A hell raiser (also spelled hellraiser) is someone who engages in wild, uncontrollable behavior. Its name is a play on its ability to raise monsters from the dead.
 
==Gallery==
<center><gallery>
DQMBRV Hell raiser.png|''Battle Road Victory'' cut-in
DQMBRV Hell raiser1.png
DQMSL Charon.jpg|Appearance in ''Super Light''
DQR Charon.png|''Rivals'' card
DQT Charon HeroSolo.jpg|Hell raiser and Hero Solo in ''Tact''
DQKeshiKeshi Charon.jpg|A hell raiser in ''Keshi Keshi''
</gallery></center>
 
==Related monsters==
*[[Psaro's Pawn]]
*[[Psaro's Pawn]]
*[[Master Kung]]
*[[Master Kung]]
*[[Whizzard]]
*[[Whizzard]]


[[Category:Zombie family]]
[[Category:Greek mythology]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest: Monster Battle Road II enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest: Monster Battle Road II Legend enemies]]
[[Category:Dragon Quest: Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshi Keshi enemies]]
[[Category:Dragon Quest Keshi Keshi enemies]]
[[fr:Phacomage]]

Revision as of 03:30, 30 May 2023

The Hell raiser is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a high-ranking monster that serves as a priest of hell.

Characteristics

Hell raisers are squat undead priests with dark indigo skin, solid yellow eyes, along with skin and fins around their face that are also coloured yellow. Their lower canine fangs are displayed prominently from their yellow mouths. They wear purple robes with magenta collars and hats in the same colour, carrying tall rods topped with rings. The hell raisers are able to use these rods to channel lightning and they are also able to revive their fellow monsters with the Zing spell. Although the priests have not made a reappearance in the main series, they have made regular appearances in spinoff games.

Appearances

Dragon Quest IV: Chapters of the Chosen

Hell raiser (カロン Karon)
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Sprite
Bestiary No.
#106
Gold
91
HP
110
MP
36
Attack
83
Defence
75
Agility
50
Evasion
064
Spell(s)
Zing
Skill(s)
Uses Lightning staff (22~34 Sizz damage to entire party)
Location(s)
Briny Lair (Chapter 5)
Riverton region (Chapter 5)
Colossus (Chapter 5)
Item Dropped
Prayer ring(1128)
Frizz resistance *
75%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Woosh resistance *
25%
Zap resistance *
25%
Drain Magic resistance
75%
Whack resistance *
75%
Kamikazee Bracer resistance
0%
Poof resistance
100%
Dazzle resistance
75%
Fizzle resistance
75%
Fuddle resistance
100%
Snooze resistance
25%
Sap resistance *
100%
Remakes (PSX, DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest Tact

Hell raiser appears as an A-rank monster of the Undead family as part of the limited True Dragon Quest IV alongside Hero Solo on his banner.

Hell raiser (カロン Karon)
Dragon Quest Tact
Stats


Family Rank Role

Undead

Magic
Max Level HP MP Move
120 1,031 410 2
Attack Defense Agility Wisdom Weight
211 322 362 380 35
Basic Skills
First Second Third
Lightning Rod Dominating Darkness* Evil Without End*
Awakening Skills
First Second Third
Minister of Hell / Stats Up Zap Res +25 / Stats Up Evil Without End Potency +5% / Stats Up
Sporadic Lightning Rod Follow-Up: Occasionally triggers Lightning Rod when any other ally attacks if enemy is within 3-space range.
Fourth Fifth
Woosh Res +25 / Stats Up Evil Without End Potency +5% / Stats Up
Paralysis Success Rate +5%
Leader Perks
First
Raises spell potency of undead allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max MP +10 WIS +10 Evil Without End Potency +2%
Perk Details
First
Minister of Hell: Greatly raises WIS and AGL for 3 turns at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Half Res Immune Normal Super Weak

Etymology

  • Hell raiser's original localized name and Japanese name Karon (カロン) is a reference to Charon, the ferryman of the river Styx in Greek mythology, who rowed the shades of the dead in the underworld.
  • A hell raiser (also spelled hellraiser) is someone who engages in wild, uncontrollable behavior. Its name is a play on its ability to raise monsters from the dead.

Gallery

Related monsters