Hell raiser: Difference between revisions
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|romanji={{tt|Karon|Charon}} | |romanji={{tt|Karon|Charon}} | ||
|old=Karon | |old=Karon | ||
|firstappear={{ | |firstappear={{DQ4}} | ||
}} | }} | ||
The '''Hell raiser''' is a recurring | The '''Hell raiser''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{Dragon Quest IV}}. | ||
It is a high-ranking {{MFamilies}} that serves as a priest of hell. | |||
==Characteristics== | ==Characteristics== | ||
Hell raisers are squat | Hell raisers are squat {{Undead}} priests with dark indigo skin, solid yellow eyes, along with skin and fins around their face that are also coloured yellow. Their lower canine fangs are displayed prominently from their yellow mouths. They wear purple robes with magenta collars and hats in the same colour, carrying tall rods topped with rings. The hell raisers are able to use these rods to channel lightning and they are also able to revive their fellow monsters with the '''[[Zing]]''' spell. Although the priests have not made a reappearance in the main series, they have made regular appearances in spinoff games. | ||
==Appearances== | ==Appearances== | ||
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|gold=91 | |gold=91 | ||
|spells=[[Zing]] | |spells=[[Zing]] | ||
|skills=Uses [[Lightning staff]] (22~34 Sizz damage to entire | |skills=Uses [[Lightning staff]] (22~34 [[Sizz]] damage to entire {{Party 4}}.) | ||
|item=[[Prayer ring]]({{fraction|1|128}}) | |item=[[Prayer ring]]({{fraction|1|128}}) | ||
|locations=[[Briny Lair]] ( | |locations=[[Briny Lair]] ({{DQ4 Chapters 5 & 6}})<br>[[Riverton]] region ({{DQ4 Chapters 5 & 6}})<br>[[Colossus]] ({{DQ4 Chapters 5 & 6}}) | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
|frizz-resist=75% | |frizz-resist=75% | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Hell raiser appears as an A-rank | Hell raiser appears as an A-rank {{MFamilies}} of the [[Undead family]] as part of the limited ''True Dragon Quest IV'' alongside {{Hero 4}} Solo on his banner. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Hell raiser | |name=Hell raiser | ||
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|romanji=Karon | |romanji=Karon | ||
|sprite=[[Image:DQT Hell Raiser icon.png]] | |sprite=[[Image:DQT Hell Raiser icon.png]] | ||
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead | |family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | ||
|rank=[[Image:DQTact Rank Icon A.png|48px]] | |rank=[[Image:DQTact Rank Icon A.png|48px]] | ||
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic | |role=[[Image:DQTact MagicType.png|48px]]<br>Magic | ||
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|bskill2=[[Dominating Darkness]]{{tt|*|Level 28}} | |bskill2=[[Dominating Darkness]]{{tt|*|Level 28}} | ||
|bskill3=[[Evil Without End]]{{tt|*|Level 44}} | |bskill3=[[Evil Without End]]{{tt|*|Level 44}} | ||
|askill1=Minister of Hell / Stats Up | |askill1=Minister of Hell/Stats Up | ||
|askill2=Zap Res +25 / Stats Up | |askill2=[[Zap]] Res +25/Stats Up | ||
|askill3=Evil Without End Potency +5% / Stats Up<br>'''Sporadic Lightning Rod Follow-Up''': Occasionally triggers Lightning Rod when any other ally attacks if enemy is within 3-space range. | |askill3=[[Evil Without End]] Potency +5%/Stats Up<br>'''Sporadic [[Lightning Rod]] Follow-Up''': Occasionally triggers [[Lightning Rod]] when any other ally attacks if enemy is within 3-space range. | ||
|askill4=Woosh Res +25 / Stats Up | |askill4=[[Woosh]] Res +25/Stats Up | ||
|askill5=Evil Without End Potency +5% / Stats Up<br>Paralysis Success Rate +5% | |askill5=[[Evil Without End]] Potency +5%/Stats Up<br>[[Paralysis]] Success Rate +5% | ||
|lperk1=Raises spell potency of undead allies, including itself, by 10% in a 5x5 square around it. | |lperk1=Raises spell potency of undead allies, including itself, by 10% in a 5x5 square around it. | ||
|bperk1=Max MP +10 | |bperk1=Max {{MP}} +10 | ||
|bperk2=WIS +10 | |bperk2={{WIS}} +10 | ||
|bperk3=Evil Without End Potency +2% | |bperk3=[[Evil Without End]] Potency +2% | ||
|aperk1='''Minister of Hell''': Greatly raises WIS and AGL for 3 turns at battle start. | |aperk1='''Minister of Hell''': Greatly raises {{WIS}} and {{AGL}} for 3 turns at battle start. | ||
|frizz-resist=Normal | |frizz-resist=Normal | ||
|sizz-resist=Very Weak | |sizz-resist=Very Weak | ||
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==Etymology== | ==Etymology== | ||
* Hell raiser's original localized name and Japanese name Karon (カロン) is a reference to [[Wikipedia:Charon|Charon]], the ferryman of the river Styx in Greek mythology, who rowed the shades of the dead in the underworld. | *Hell raiser's original localized name and Japanese name Karon (カロン) is a reference to [[Wikipedia:Charon|Charon]], the ferryman of the river Styx in Greek mythology, who rowed the shades of the dead in the underworld. | ||
* A | *A Hell raiser (also spelled hellraiser) is someone who engages in wild, uncontrollable behavior. Its name is a play on its ability to raise monsters from the dead. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQMBRV Hell raiser.png|''Battle Road Victory'' cut-in | DQ IV Android Hell Raisers 1.jpg|Four Hell raisers in the [[Briny Lair]] from {{IV}}. ([[Cell phone]]) | ||
DQ IV Android Hell Raisers 2.jpg|Four Hell raisers in the [[Colossus]] from {{IV}}. ([[Cell phone]]) | |||
DQMBRV Hell raiser.png|''Battle Road Victory'' cut-in. | |||
DQMBRV Hell raiser1.png | DQMBRV Hell raiser1.png | ||
DQMSL Charon.jpg|Appearance in | DQMSL Charon.jpg|Appearance in {{Super Light}}. | ||
DQR Charon.png| | DQR Charon.png|{{Rivals}} card. | ||
DQT Charon HeroSolo.jpg|Hell raiser and Hero Solo in | DQT Charon HeroSolo.jpg|Hell raiser and {{Hero 4}} Solo in {{Tact}}. | ||
DQKeshiKeshi Charon.jpg|A | DQKeshiKeshi Charon.jpg|A Hell raiser in {{Keshi Keshi}}. | ||
</gallery></center> | </gallery></center> | ||
==Related | ==Related {{MFamilies}}s== | ||
*[[Psaro's Pawn]] | *[[Psaro's Pawn]] | ||
*[[Master Kung]] | *[[Master Kung]] | ||
Revision as of 22:10, 26 December 2023
| Dragon Quest monster | |
|---|---|
| Hell raiser | |
Art by Akira Toriyama | |
| Japanese | カロン |
| Romaji | Karon |
| First appearance | Dragon Quest IV: Chapters of the Chosen |
| Old localisation | Karon |
The Hell raiser is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.
It is a high-ranking monster that serves as a priest of hell.
Characteristics
Hell raisers are squat Undead priests with dark indigo skin, solid yellow eyes, along with skin and fins around their face that are also coloured yellow. Their lower canine fangs are displayed prominently from their yellow mouths. They wear purple robes with magenta collars and hats in the same colour, carrying tall rods topped with rings. The hell raisers are able to use these rods to channel lightning and they are also able to revive their fellow monsters with the Zing spell. Although the priests have not made a reappearance in the main series, they have made regular appearances in spinoff games.
Appearances
Dragon Quest IV: Chapters of the Chosen
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Dragon Quest Tact
Hell raiser appears as an A-rank monster of the Undead family as part of the limited True Dragon Quest IV alongside Hero Solo on his banner.
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Etymology
- Hell raiser's original localized name and Japanese name Karon (カロン) is a reference to Charon, the ferryman of the river Styx in Greek mythology, who rowed the shades of the dead in the underworld.
- A Hell raiser (also spelled hellraiser) is someone who engages in wild, uncontrollable behavior. Its name is a play on its ability to raise monsters from the dead.
Gallery
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Battle Road Victory cut-in.
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Appearance in Super Light.
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Rivals card.
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A Hell raiser in Keshi Keshi.