HighJump: Difference between revisions

Created page with "{{Spell Infobox |title = HighJump |image = |japanese = たかくとびあがる |romaji = {{tt|Takaku tobiagaru|To jump up high}} |old = |type = Skill }} '''HighJump''' is a recurring skill in the {{DQSeries}}, first appearing in ''Dragon Quest Monsters''. When used, the monster jumps into the air in order to avoid attacks and delivers a more powerful attack the next turn. ==Appearances== ==={{DQ11}}=== {{stub}} ==={{DQM}}=== HighJump requires the monster to reach..."
 
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'''HighJump''' is a recurring skill in the {{DQSeries}}, first appearing in ''[[Dragon Quest Monsters]]''. When used, the monster jumps into the air in order to avoid attacks and delivers a more powerful attack the next turn.
'''HighJump''' is a recurring skill in the {{DQSeries}}, first appearing in {{DQSeries}}.
 
When used, the {{MFamilies}} jumps into the air in order to avoid attacks and delivers a more powerful attack the next turn.


==Appearances==
==Appearances==
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==={{DQM}}===
==={{DQM}}===
HighJump requires the monster to reach level 20 with 140 max HP, 120 Attack, and 120 Agility. It can be learned naturally by [[CactiBall]], [[MadRaven]], [[RockSlime]], [[SpikyBoy]], and [[WingSnake]]. It costs 5 MP to use and protects the user from normal attacks for one turn and attacks the next turn with more strength.
HighJump requires the {{MFamilies}} to reach level 20 with 140 max {{HP}}, 120 {{Attack}}, and 120 {{Agility}}. It can be learned naturally by [[Cactiball|CactiBall]], [[Raven lunatic|MadRaven]], [[Rubble slime|RockSlime]], [[Burr baby|SpikyBoy]], and [[Flython|WingSnake]]. It costs 5 {{MP}} to use and protects the user from normal attacks for one turn and attacks the next turn with more {{Strength}}.


However, the user can still be affected by spells while jumping and the attack can fail if they become affected by a negative status effect, such as paralysis, causing them to fall.
However, the user can still be affected by spells while jumping and the attack can fail if they become affected by a negative [[status effect]], such as [[paralysis]], causing them to fall.


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn HighJump have changed to 75 max HP, 70 Attack, 48 Agility, and 80 Intelligence. It can  now also be learned by [[Gulpple]] and [[Gracos]]. Any monster that knows both HighJump and [[RockThrow]] can learn the skill [[Geyser]].
The requirements to learn HighJump have changed to 75 max {{HP}}, 70 {{Attack}}, 48 {{Agility}}, and 80 {{Intelligence}}. It can  now also be learned by [[Bad apple|Gulpple]] and [[Gracos]]. Any {{MFamilies}} that knows both HighJump and [[Boulder Toss|RockThrow]] can learn the skill [[Geyser]].


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{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters 2 skills]]