Hive Mind: Difference between revisions

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|image =  
|image =  
|japanese = むしのしらせ
|japanese = むしのしらせ
|romaji = Wushi's notice
|romaji = {{tt|Mushi no shirase|Insect's warning/notice}}
|old = None
|old = None
|type = Skill
|type = Talent
}}
}}
'''Hive Mind''' is a skill introduced in {{DQMJ}}.
'''Hive Mind''' is a talent in the ''Monsters'' series. It teaches various skills suitable for [[Bug family]] monsters.
 
==Appearances==
==={{DQMJ}}===
==={{DQMJ}}===
Hive Mind is learned by the [[Beetleboy]], [[Scissor beatle]], and [[Scorpion]]. It grants the following abilities:
Hive Mind is learned by the [[Beetleboy]], [[Scissor beatle]], and [[Scorpion]]. It grants the following abilities:


{| cellpadding="0" cellspacing="0" class="listTable sortable"
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
! Ability !! Skill Points !! Description
|-
|-
|[[Buff]]||5
|[[Buff]]||5||Increases the defence of a single ally.
|-
|-
|[[Snooze]]||10
|[[Snooze]]||10||Puts a single enemy to sleep.
|-
|-
|[[Heart Breaker]]||15
|[[Heart Breaker]]||15||An attack that can cause the target to miss a turn.
|-
|-
|[[Sleep Sock]]||25
|[[Sleep Attack|Sleep Sock]]||25||An attack that can put its target to sleep.
|-
|-
|[[Paralyzing Punch]]||35
|[[Paralysis Attack|Paralysing Punch]]||35||An attack that can paralyse its target.
|-
|-
|[[Kasnooze]]||50
|[[Kasnooze]]||50||Puts all enemies into a deep sleep.
|-
|-
|[[Defending Champion]]||65
|[[Defending Champion]]||65||A defensive ability that greatly reduces damage taken.
|-
|-
|[[Fuddle Dance]]||80
|[[Fuddle Dance]]||80||A dance that can confuse all enemies.
|-
|-
|[[Hustle Dance]]|| 100
|[[Hustle Dance]]||100||Restores around 80 HP to all allies.
|}
|}


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==={{DQM3}}===
==={{DQM3}}===
Hive Mind can be learned by [[Killerpillar]], [[Scissor beatle]], and [[Scornet]].
{| cellpadding="0" cellspacing="0" class="listTable sortable"
|+ '''Hive Mind'''
! Ability !! Skill Points !! Description
|-
|[[Buff]]||3||Greatly increases the defence of a single ally for 4 to 7 turns.
|-
|[[Snooze]]||10||Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
|-
|[[Heart Breaker]]||20||Inflicts slashing damage on a single enemy and stuns it for 1 turn.
|-
|[[Sleep Attack]]||30||Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
|-
|[[Paralysis Attack|Paralysing Punch]]||50||Damages a single enemy and occasionally paralyses it for 2 to 5 turns.
|-
|[[Nature Nerfer]]||70||Inflicts heavy slashing damage on monsters in the [[nature family]].
|-
|[[Defending Champion|Intense Defence]]||85||Assumes an impenetrable defensive stance that reduces most damage received by {{fraction|9|10}}. Can only be used once per battle.
|-
|[[Fuddle Dance]]||100||A dance that confuses all enemies for 2 to 5 turns.
|}
==Trivia==
*Hive Mind's Japanese name {{translation|むしのしらせ|Mushi no shirase|Insect's notice}} is an expression that refers to a premonition or foreboding feeling that something bad is going to happen. It is based on an old superstition from the Edo period that people had insects living in their bodies that affected emotions and consciousness.
{{clear}}
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]