Immigrant Town: Difference between revisions
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In addition to these immigrants, the player will encounter five permanent immigrants. These immigrants are specifically designed to stay in the town throughout the game. They cannot be removed by Town Management. | |||
*'''Nurar the Trader''': Found on found on the second floor of [[Dharma|Dharma Temple]] | |||
*'''Elena the Dancer''': Found between the inn and the church in [[Mezar]] | |||
*'''Sara the Sister''': Found inside the church on the [[Hamelia|Hamelia Continent]] | |||
*'''Bean the Farmer''': Found inside the inn in [[Loomin]] provided that the town was saved by the player | |||
*'''Jissa the Priest''': Found inside the [[Gorges|Lefa Fane]] | |||
==Evolution== | ==Evolution== | ||
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After five immigrants enter move in, Sim will allow the player to name the town. First he will try to name the town after the Hero, going through Heroville, Heroburg, or Herogard. Should the player refuse these names, Sim will allow the player to name the town. This will be the town's name from hereon. | After five immigrants enter move in, Sim will allow the player to name the town. First he will try to name the town after the Hero, going through Heroville, Heroburg, or Herogard. Should the player refuse these names, Sim will allow the player to name the town. This will be the town's name from hereon. | ||
After twenty or more immigrants move in, Sim will give the player the option of Town Management. The player can see who is in the Immigrant town, trade immigrants using two memory cards and another Dragon Quest save file, and remove immigrants from the town. | After twenty or more immigrants move in, Sim will give the player the option of Town Management. The player can see who is in the Immigrant town, trade immigrants using two memory cards and another Dragon Quest save file, and remove immigrants from the town. (see below) | ||
After 35 immigrants move in, the town turns into one of five towns, depending on the type of immigrants. | After 35 immigrants move in, the town turns into one of five towns, depending on the type of immigrants. | ||
==Town Management== | |||
When the player has 20 or more immigrants in the immigrant town, Sim will allow the player to manage the town. He gives the player three options. | |||
===Residents=== | |||
Choosing residents will show a list of immigrants currently living in the player's town with their name, origin and type. This is useful for tracking how many people have entered the town and their profession to shape the town however the player wants | |||
===Exchange=== | |||
Exchange allows the player to trade immigrants with another Dragon Quest VII save. There are several notes that should be taken into account. The player cannot trade immigrants with your own saves (e.g. putting your own save file onto another Memory Card.) The player cannot trade back immigrants received by trading until the game is saved and resetted. The player cannot trade permanent immigrants | |||
===Ask to move=== | |||
This option will allow to kick an immigrant out of town. When selected, the player will be given a list of three people to kick out. Should the player not want any of these immigrants to leave the town, the player should hit the cancel button. There are several notes that the player should take into account. Sim will warn the player that if an immigrant is asked to move, that immigrant will never come back. However, there is a chance the player will see that same immigrant in another town. The player cannot ask immigrants received from trading to leave until the game is saved and resetted. The player cannot ask permanent immigrants to move. Finally, the player cannot ask anyone to move if the player has 24 immigrants or less. They will receive notice that no one wishes to leave. | |||
==Town Types== | ==Town Types== | ||