Incarnus: Difference between revisions

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Later on, the Ace of Spades is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the Hero. It engages the Hero in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the Hero's newly-acquired baryon sphere, and rejoins the Hero's party. The duo confront Dr Snap at the peak of Tartarus, where he is on the verge of opening the portal to the Dark World. Snap once again tries to corrupt the Incarnus with the Darkonium sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the Darkonium orb instable and unleash its dark matter onto himself, turning him into a monster, [[Dr. Snapped]]. Together, the Incarnus and the Hero defeat Dr Snapped and take back the Mark. The Incarnus is changed into its true form, Wildcard, and seemingly gives itself up to close the portal to the Dark World. Later, at the peak of Infant Isle, the Hero and the Incarnus are reunited, and the main storyline ends here.
Later on, the Ace of Spades is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the Hero. It engages the Hero in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the Hero's newly-acquired baryon sphere, and rejoins the Hero's party. The duo confront Dr Snap at the peak of Tartarus, where he is on the verge of opening the portal to the Dark World. Snap once again tries to corrupt the Incarnus with the Darkonium sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the Darkonium orb instable and unleash its dark matter onto himself, turning him into a monster, [[Dr. Snapped]]. Together, the Incarnus and the Hero defeat Dr Snapped and take back the Mark. The Incarnus is changed into its true form, Wildcard, and seemingly gives itself up to close the portal to the Dark World. Later, at the peak of Infant Isle, the Hero and the Incarnus are reunited, and the main storyline ends here.


The Incarnus has several unique attributes. It is the only member of the Boss family in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing, although each form will have to be accessed via the shrines before it is obtainable via synthesis. The Incarnus cannot be released from the Hero's storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other {{NPC}}'s. Any attempt to do so will result in a 0% success rate.
The Incarnus has several unique attributes. It is the only member of the Boss family in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing. Synthesis with the Nature family will produce Wulfspade; synthesis with the Demon family will produce Hawkheart; synthesis with the Material family will produce Cluboon; synthesis with the Beast family will produce Diamagon. Synthesis with any other family will produce its current form. However, each form will have to be accessed via the shrines before it is obtainable via synthesis. Any synthesizing recipes that would normally produce the inaccessible form will result in its current form. Once the Incarnus obtains its Wulfspade Ace form after clearing the fifth and final shrine, it cannot be synthesized into any other form until the post-game. In addition, while synthesizing the Incarnus with a Rank A or above monster of the applicable families will produce the ace form post-game, doing so before clearing the main storyline will result in the baby form. In order to synthesize the Ace of Spades and the Wildcard forms (which requires synthesis with Leopold and Empyrea, respectively), the Incarnus will  need to be in its Wulfspade Ace form. The Incarnus cannot be released from the Hero's storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other {{NPC}}'s. Any attempt to do so will result in a 0% success rate.


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