Invigorate: Difference between revisions

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|element=[[Image:DQTact Non-elemental.png]]
|element=[[Image:DQTact Non-elemental.png]]
|mp=16
|mp=16
|range=[[Image:DQTact_Range1.png]]<br>Self
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact MartialEffectUp.png]]<br>Martial Effect Up
|status=[[Image:DQTact MartialPowerUp.png]][[Image:DQTact MartialEffectUp.png]]<br>Martial Potency & Effect Up
|description=Grants the user x1.5 martial potency/effects for 1 turn
|description=Grants the user x1.5 martial potency/effects for 1 turn
|monsters=Cumulus vex, 24-carrot bunicorn
|monsters=Cumulus vex, 24-carrot bunicorn
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*[[Focus Strength]]
*[[Focus Strength]]
*[[Muster Strength]]
*[[Muster Strength]]
*[[Power Release]]
*[[Psyche Up]]
*[[Psyche Up]]



Revision as of 15:19, 12 June 2022

Invigorate is a skill that appears exclusively in Dragon Quest Tact. The user builds up energy to strengthen the next martial skill that they use.

Details

Invigorate is known naturally by 24-carrot bunicorn, Cumulus vex, and Tentacular at level 1 and costs 16 MP to use. It increases martial potency and effects by 50% for 1 turn.

Invigorate (練気 Renki)
Ability information
Invigorate
Role * Type * Element MP cost
Support Martial 16
Range Additional effects

Self

Martial Potency & Effect Up
Description
Grants the user x1.5 martial potency/effects for 1 turn
Naturally learnt by
Cumulus vex, 24-carrot bunicorn

Related skills