Jumping jackal: Difference between revisions

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[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest: Monster Battle Road monsters]]
[[Category:Dragon Quest: Monster Battle Road II monsters]]
[[Category:Dragon Quest: Monster Battle Road II Legend monsters]]
[[Category:Dragon Quest: Monster Battle Road Victory monsters]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]

Revision as of 23:14, 2 January 2022

The Jumping Jackal is a enemy introduced in Dragon Quest VI: Realms of Revelation.

Characteristics

Massive man-beasts wearing macho purple wrestling attire and armed with two colossal metal claws to maul prey, the jumping jackal slices and dices with searing speed. They can spin so fast they whip up a chaotic cyclone with vicious vortex, slicing all enemies with whipping wind.

Appearances

Dragon Quest VI: Realms of Revelation

Jumping jackal
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
098
Recruit Rate
NA
Experience *
192
Gold
93
HP *
168
MP
0
Attack
147
Defence
78
Agility
92
Evasion
164
Spell(s)
None
Skill(s)
Slashes with claws (125% damage)
Thin Air
Location(s)
Item(s) dropped
Iron claw164
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance
100%
Fuddle resistance *
500%
Paralysis resistance *
80%
Poison resistance *
500%
Snooze resistance *
50%
Stun resistance *
50%
Sap resistance *
500%
Army resistance *
25%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VIII: Journey of the Cursed King

Jumping jackal
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
109 Beast
Experience Gold HP MP
103 32 111 0
Attack Defense Agility Evasion
121 88 68 132
In-Game Description Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes. Use spells to level the playing field.
Spell(s) None
Skill(s) Slash violently with claws (125% damage)
Wind Sickles
Location(s) Baccarat Region
Item(s) Dropped Magic beast hide132
Assassin's dagger1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
50% 0% 50% 50%
Sap Resistance *
0%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Monsters: Joker

Jumping jackal
Family Beast
Rank D
Description Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.
Weapons Spears, Hammers, Claws, Staves
Traits Able Ambusher
Resistances Dazzleproof
Skill Speedster
Location -
Breeding chart Great sabrecub x Chainine

Dragon Quest Monsters: Joker 2

Jumping jackal
Family Beast
Rank C
Size S
Weapons Spears, Hammers, Claws, Staves
Traits Hit Squad, Able Ambusher
Resistances Immune to Abiliterator and Dazzle
Skill Speedster
Location -
Breeding chart Merman x Slime stack or Dancing flame

Dragon Quest Monsters: Joker 2 Pro

Gallery

Related monsters