Jumping jackal: Difference between revisions

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|bestiaryNumber=#098
|bestiaryNumber=#098
|spells=None
|spells=None
|skills=Slashes with claws (125% damage)<br>[[Thin Air]]
|skills=[[Claw Slash|Slashes with claws]] (125% damage)<br>[[Thin Air]]
|locations=[[Well south of Alltrades Abbey]]<br>[[The Spiegelspire]]<br>[[Wayfarer's Pass]]<br>[[Castle Graceskull]] region
|locations=[[Well south of Alltrades Abbey]]<br>[[The Spiegelspire]]<br>[[Wayfarer's Pass]]<br>[[Castle Graceskull]] region
|items=[[Iron claw]]{{fraction|1|64}}
|items=[[Iron claw]]{{fraction|1|64}}
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|description=Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes.  Use spells to level the playing field.
|description=Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes.  Use spells to level the playing field.
|spells=None
|spells=None
|skills=Slash violently with claws (125% damage)<br>[[Wind Sickles]]
|skills=[[Claw Slash|Slash violently with claws]] (125% damage)<br>[[Wind Sickles]]
|locations=[[Baccarat Region]]<br>[[Kingdom of Argonia|East Argonia]]<br>[[Unnamed Isle]] west of [[Pickham]]
|locations=[[Baccarat Region]]<br>[[Kingdom of Argonia|East Argonia]]<br>[[Unnamed Isle]] west of [[Pickham]]
|items=[[Magic beast hide]]{{fraction|1|32}}<br>[[Assassin's dagger]]{{fraction|1|256}}
|items=[[Magic beast hide]]{{fraction|1|32}}<br>[[Assassin's dagger]]{{fraction|1|256}}
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===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
{{DQMJmonster
{{DQMJmonster
|name = Jumping jackal
|name = Jumping jackal
|image =   
|image =   
|family = [[Beast family | Beast]]
|family = [[Beast family|Beast]]
|rank = D
|rank = D
|description = ''Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.''
|description = ''Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.''
Line 131: Line 130:
|name = Jumping jackal  
|name = Jumping jackal  
|image =   
|image =   
|family = [[Beast family | Beast]]
|family = [[Beast family|Beast]]
|rank = C
|rank = C
|size = S
|size = S

Revision as of 03:03, 27 July 2022

The Jumping Jackal is a recurring monster in the Dragon Quest series first introduced in Dragon Quest VI: Realms of Revelation.

Characteristics

Massive man-beasts wearing macho purple wrestling attire and armed with two colossal metal claws to maul prey, the jumping jackal slices and dices with searing speed. They can spin so fast they whip up a chaotic cyclone with vicious vortex, slicing all enemies with whipping wind.

Appearances

Dragon Quest VI: Realms of Revelation

Jumping jackal (かくとうパンサー, Kakutō pansā )
Big Book of Beasts No. : #098
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 168 0 192 93 147 78 92 1⁄64
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 0% 0% 0% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
25% 500% 50% 100% 50% 50% 100% 500% 500% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Slashes with claws (125% damage)
Thin Air
Well south of Alltrades Abbey
The Spiegelspire
Wayfarer's Pass
Castle Graceskull region
Iron claw1⁄64
Notable changes in the remakes None


Dragon Quest VIII: Journey of the Cursed King

[[File:DQ8 Beast Family Icon.png|link=Beast family]] Jumping jackal (かくとうパンサー, Kakutō pansā )
Defeated Monster List No. : 109
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
HP MP EXP Gold Attack Defence Agility Evasion
111 0 103 32 121 88 68 1⁄32
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 50% 50% 15% 50% 100% 50% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Slash violently with claws (125% damage)
Wind Sickles
Baccarat Region
East Argonia
Unnamed Isle west of Pickham
Magic beast hide1⁄32
Assassin's dagger1⁄256
Description Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes. Use spells to level the playing field.
Notable changes in the remake


Dragon Quest XI: Echoes of an Elusive Age

Fearsome fighters who spend their days seeking out opponents to obliterate. Their sole pleasure in life comes from conquering anyone stupid enough to stand against them.

Dragon Quest Monsters: Joker

[[File:DQMJ Icon Beast.png|link=Beast family|20x20px|class=pixels]] Jumping jackal
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
D ? ? ? ? ? ?
Traits Skills Resistances
Able Ambusher Speedster Dazzleproof
Additional information
Description Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Great sabrecub x Chainine

Dragon Quest Monsters: Joker 2

[[File:DQMJ2 Icon Beast.png|link=Beast family|14px|class=pixels]] Jumping jackal
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
C S ? ? ? ? ? ?
Traits Skills Resistances
Hit Squad, Able Ambusher Speedster Immune to Abiliterator and Dazzle
Additional information
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Merman x Slime stack or Dancing flame

Dragon Quest Tact

Jumping jackal appears as a C-rank monster of the Beast family. It can be recruited from Chapter 1, Episode 3: The Visitor of Part 3 of the main storyline.

[[File:Tact Icon
Beast.png|link=
Beast family|30px]] [[File:DQTact Rank Icon .png|24px]] Jumping jackal (かくとうパンサー Kakutō pansā)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
105 696 190 2
Attack Defence Agility Wisdom Weight
312 247 278 123 20
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Normal Half Res Normal Half Res
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Super Weak Normal Super Weak
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Half Res Immune
Dazzle Curse Paralysis Confusion Charm
Half Res Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Rend
Thin Air*
N/a
Martial Potency +5% / Stats Up
Crack Res +25 / Stats Up
Thin Air Potency +5% / Stats Up
Bang Res +25 / Stats Up
Thin Air Potency +5% / Stats Up
Perks
Basic perks ATK +3
Thin Air Potency +2%
N/a
Leader perk N/a
Awakening perk Martial Potency +5%: Raises martial ability potency by 5%.


Related monsters

Gallery