Kamikazee: Difference between revisions
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'''Kamikazee''' is a recurring spell in the {{DQSeries}}. Introduced in {{DQ2}}, the spell attempts to destroy all enemies at the cost of the user's own life. | '''Kamikazee''' is a recurring spell in the {{DQSeries}}. Introduced in {{DQ2}}, the spell attempts to destroy all enemies at the cost of the user's own life and a single MP. The spell has changed properties between the mainline games, having its own element for target resistance in its first four appearances but losing this distinction in the sixth game to share the same resistance element as [[Whack]] hence forth. Kamikazee is more likely to succeed than any of the three Whack-spells, similar to the relationship between [[Kasnooze]] and [[Snooze]]. Beginning with the eighth game Kamikazee now has a chance to leave an enemy with a single HP if the spell connects properly, regardless of the amount of resistance a monster may or may not possess. | ||
The spell is infamous for being used by the dreaded [[Rockbomb]], wiping out whole parties if the player isn't careful. | The spell is infamous for being used by the dreaded [[Rockbomb]], wiping out whole parties if the player isn't careful. | ||
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[[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]] | [[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]] | ||
==={{DQ2}}=== | ==={{DQ2}}=== | ||
Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party. The caster of the spell would, as the | Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party. The caster of the spell would, as the name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle. Beware the [[Batmandrill|Batmandrills]] and the miniboss [[Pazuzu]], as they also pack this spell, and since player characters, like all non-boss enemies, have no resistance tag to it, should an enemy cast it, it is a guaranteed total party wipe. | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Acquired by those of the Priest & [[Sage]] | Acquired by those of the [[Priest]] & [[Sage]] vocations at Level 41, and no longer negates any experience points or gold when cast. It is also known by the [[Rockbomb]]s introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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==={{DQ6}}=== | ==={{DQ6}}=== | ||
This spell is obtained by advancing to Rank 7 of the [[Sage]] vocation. Kamikazee no longer has it's own resistance tag in the game's programming, using | This spell is obtained by advancing to Rank 7 of the [[Sage]] vocation. As of this game Kamikazee no longer has it's own resistance tag in the game's programming, using Whack's instead. It doubles the hit rate of Whack as well, for an accuracy of ''100%, 100%, 75%, 0%'' depending on the degree of an enemy's resistance. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Kamikazee has the same properties as in ''VI''. In the [[PSX]] original it can be learned by reaching rank 5 of the [[Champion]] vocation and rank 6 of the [[Rockbomb (vocation)|Rockbomb vocation]]. In the [[3DS]] remake it is now learned by Champions at rank 6, and can also be learned by reaching rank 6 as a [[Pirate]] and rank 4 as a [[Hero (vocation)|Hero]]. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Kamikazee is learned by investing 70 points into the {{Hero 8}} Courage skill. | Kamikazee is learned by investing 70 points into the {{Hero 8}} Courage skill. Enemies are either obliterated instantly as normal or reduced down to 1 HP, with the chance of this happening being a 50/50 split independent of any degree of resistance a target might have. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Kamikaze is learned by [[Paladin]]s at level 33 | Kamikaze is learned by [[Paladin]]s at level 33. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Kamikazee is learned by [[Rab]] at level 53. | Kamikazee is learned by [[Rab]] at level 53. Due to the heavy references to the [[Erdrick trilogy]] in ''XI'', enemies destroyed by Kamikazee no longer give experience points or gold when the battle is over. Furthermore, Kamikazee overrides the auto-revival effect of [[Divine Deliverance]] and will always kill Rab when cast. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
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==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Kamikazee can be learned from all the skills it could be previously, though [[Bombardier]] now requires 18 points, and [[Wulfspade (Skill) | Wulfspade III]] now requires 42 points. | Kamikazee can be learned from all the skills it could be previously, though [[Bombardier]] now requires 18 points, and [[Wulfspade (Skill) | Wulfspade III]] now requires 42 points. | ||
===''[[Dragon Quest: The Adventure of Dai]]''=== | |||
Megante is a single-target spell which requires little-to-no mana to cast. The caster focuses all of their life force into their fingertips, then jams them into a foe's temples, locking the two together in a near-unbreakable death grip. After a few moments, the caster can then call "Megante" to release the stored energy in a devastating explosion inside the target's skull. | |||
Normally the caster of Megante has their body completely disintegrated from the spell's backlash, making it a suicide technique. It's possible to escape this fate if the caster is a Priest, or if the discharge is interrupted partway through, but even then the odds of survival are slim. | |||
==={{SSB5}}=== | ==={{SSB5}}=== | ||