Kasizz: Difference between revisions

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Kasizz's base range is 114~126, and the maximum cap is 209~231. The follower skillsets teach the spell to a monster:  
Kasizz's base range is 114~126, and the maximum cap is 209~231. The follower skillsets teach the spell to a monster:  


* [[Frizz & Sizz | Frizz & Sizz 2]] (60 points)
* [[Frizz & Sizz | Frizz & Sizz II]] (60 points)
* [[Frizz & Sizz | Frizz & Sizz 3]] (16 points)
* [[Frizz & Sizz | Frizz & Sizz III]] (16 points)
* [[Bang & Sizz | Bang & Sizz 2]] (42 points)
* [[Bang & Sizz | Bang & Sizz II]] (42 points)
* [[Bang & Sizz | Bang & Sizz 3]] (7 points)
* [[Bang & Sizz | Bang & Sizz III]] (7 points)
* [[Woosh & Sizz | Woosh & Sizz 2]] (62 points)
* [[Woosh & Sizz | Woosh & Sizz II]] (62 points)
* [[Woosh & Sizz | Woosh & Sizz 3]] (15 points)
* [[Woosh & Sizz | Woosh & Sizz III]] (15 points)
* [[Crack & Sizz | Crack & Sizz 2]] (60 points)
* [[Crack & Sizz | Crack & Sizz II]] (60 points)
* [[Crack & Sizz | Crack & Sizz 3]] (15 points)
* [[Crack & Sizz | Crack & Sizz III]] (15 points)
* [[Sizz & Zap | Sizz & Zap 2]] (43 points)
* [[Sizz & Zap | Sizz & Zap II]] (43 points)
* [[Sizz & Zap | Sizz & Zap 3]] (65 points)
* [[Sizz & Zap | Sizz & Zap III]] (65 points)
* [[Sizz & Zam | Sizz & Zam 2]] (59 points)
* [[Sizz & Zam | Sizz & Zam II]] (59 points)
* [[Sizz & Zam | Sizz & Zam 3]] (8 points)
* [[Sizz & Zam | Sizz & Zam III]] (8 points)
* [[Exorsus]] (33 points)
* [[Exorsus]] (33 points)
* [[Über Zapologist]] (8 points)
* [[Über Zapologist]] (8 points)

Revision as of 20:40, 7 November 2020

Kasizz is a spell first introduced in the Joker sub-series. As with the other Sizz spells, it roasts a group of enemies in roaring flames.

Localization History

Begiragon had previously been localized as Kasizzle until XI, with the localized name being passed on to Giragrade and the former being redubbed as Kasizz. In other words, the Japanese games received new fourth-tier spells with new names and the English localizations gained new third-tier spells.

Appearances

Dragon Quest X

Dancers will learn Kasizz at level 45. The spell's damage calculation is Magical Might x 0.33 +55 with a maximum range of 256~268. The spell costs 21 MP to cast, and will fire in a straight line from the conjurer for ten meters.

Dragon Quest XI: Echoes of an Elusive Age

The Hero and Veronica will learn kasizz at level 40 and 38, respectively. The spell costs 16 MP to cast and will deal a base range of 100~116 before capping at 216~232

Dragon Quest Monsters: Joker 2

Kasizz's base range is 114~126, and the maximum cap is 209~231. The follower skillsets teach the spell to a monster:

Battle Visuals