Kazapple: Difference between revisions
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'''Kazapple''' is a spell in the | '''Kazapple''' is a spell in the {{DQSeries}}. | ||
It draws {{MP}} from all four [[party]] members to strike an enemy with an earth-shaking bolt of divine lightning. It cannot be used when even one of the casters have zero {{MP}} or has a status effect. A loose English approximation of the Japanese name would be "Everyone in" or "All together", owing to the ''mina'' particle of the name. | |||
==Appearances== | ==Appearances== | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
{{Spell | {{Spell | ||
|console=NES/PSX/DS/Mobile | |console={{NES}}/{{PSX}}/{{DS}}/[[Cell phone|Mobile]] | ||
|name=Kazapple | |name=Kazapple | ||
|flavor=Draws on the | |flavor=Draws on the {{Party 4}}'s combined power to zap a single enemy. | ||
|mp=15 | |mp=15 | ||
|effect=Hits a | |effect=Hits a {{MFamilies}} with 330~370 damage. }} | ||
Kazapple is learned by | Kazapple is learned by the {{Hero 4}} at level 37. It costs 15 {{MP}} from all {{Party 4}} members. It cannot be used if [[Alena]], [[Ragnar McRyan]], or [[Torneko Taloon]] are in the {{Party 4}} as they don't have {{MP}}. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
{{Spell | {{Spell | ||
|console= | |console={{SFC}}/{{PS2}}/{{DS}}/[[Cell phone|Mobile]] | ||
|name=Kazapple | |name=Kazapple | ||
|flavor=Draws on the | |flavor=Draws on the {{Party 5}}'s combined power to zap a single enemy. | ||
|mp=15 | |mp=15 | ||
|effect=Hits a | |effect=Hits a {{MFamilies}} with 300~350 damage. }} | ||
Kazapple is learned by | Kazapple is learned by {{Parry}} at level 38, and by the {{Conkuistador R}} at level 60. The same restrictions from {{IV}} apply. Because neither caster can equip the [[Duplic hat]] in the {{SFC}} version, the spell cannot be echoed. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
{{Spell | {{Spell | ||
|console= | |console={{SFC}}/{{DS}}/[[Cell phone|Mobile]] | ||
|name=Kazapple | |name=Kazapple | ||
|flavor=Draws on the | |flavor=Draws on the {{Party 6}}'s combined power to zap a single enemy. | ||
|mp=10 | |mp=10 | ||
|effect=Hits a | |effect=Hits a {{MFamilies}} with 600~700 damage.}} | ||
Anyone in who is/has been a Legend (via Rank 8 of the | Anyone in who is/has been a Legend (via Rank 8 of the {{Hero V}} class) can use Kazapple. Unlike {{IV}}, all characters can use Kazapple because they all gain {{MP}}. The spell will echo if the original caster has the [[Duplic hat]] equipped, and turn order is determined by the caster's {{Agility}}. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
{{Spell | {{Spell | ||
|console=PSX/3DS | |console={{PSX}}/{{3DS}} | ||
|name=Kazapple | |name=Kazapple | ||
|flavor=Draws on the | |flavor=Draws on the {{Party 7}}'s combined power to zap a single enemy. Pierces [[Bound]] & [[Bounce]]. | ||
|mp=10 | |mp=10 | ||
|effect=Hits a | |effect=Hits a {{MFamilies}} with 600~700 damage.}} | ||
Any character that reaches rank 8 of the Hero vocation can cast Kazapple. Similar to | Any character that reaches rank 8 of the {{Hero V}} vocation can cast Kazapple. Similar to {{VI}}, the spell is easy to use as all character gain {{MP}} and is again based on the initiator's swiftness. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Kazapple is a three-person [[Pep | Kazapple is a three-person [[Pep]] power that is available to players when the {{Luminary}} learns [[Zapple]] and [[Jade]] masters [[Lightning Storm]]. When used, [[Jade]] and [[Rab]] will channel magical energy to the {{Luminary}} who sends it crashing down on all enemies. The damage calculation is based on the sum of The {{Luminary}} and his [[Rab|grandfather]]'s {{Magical Might}}, capping for 594~654 at 975 {{Magical Might}}. Furthermore, the spell has a 25% chance to [[Paralysis|Paralyze]] foes and a 25% chance to lower their resistance to [[Lighting]] by one stage. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Kazapple is a single-target spell that requires 30 MP to cast, and will deal up to 424~482 damage at 999 | Kazapple is a single-target spell that requires 30 {{MP}} to cast, and will deal up to 424~482 damage at 999 {{Wisdom}}. It can be learned from: | ||
*[[Bang & Zap|Bang & Zap III]] (62 points) | |||
* [[Bang & Zap | Bang & Zap III]] (62 points) | *[[Frizz & Zap|Frizz & Zap III]] (90 points) | ||
* [[Frizz & Zap | Frizz & Zap III]] (90 points) | *[[Über Blessed Blizzardier]] (80 points) | ||
* [[Über Blessed Blizzardier]] (80 points) | *[[Über Mage]] (30 points) | ||
* [[Über Mage]] (30 points) | *[[Woosh & Zap|Woosh & Zap III]] (64) | ||
* [[Woosh & Zap | Woosh & Zap III]] (64) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as: | Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as: | ||
*[[Hero of the Heavens]] (75 points) | |||
* [[Hero of the Heavens]] (75 points) | *[[Sizz & Zap|Sizz & Zap III]] (90 points) | ||
* [[Sizz & Zap | Sizz & Zap III]] (90 points) | *[[Über Zapologist]] (41 points) | ||
* [[Über Zapologist]] (41 points) | |||
==={{DQMJ3}}=== | ==={{DQMJ3}}=== | ||
Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the | Kazapple costs 30 {{MP}} and deals 247~273 damage. It will begin to amp up the voltage once the {{MFamilies}}'s {{Wisdom}} rises over 500, hitting for 855~945 damage at 3,999 {{Wisdom}}. | ||
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== | ===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== | ||
Same data as in Joker 3. | Same data as in {{Joker 3}}. | ||
==Battle visuals== | ==Battle visuals== | ||
{{ScreenshotGallery/Start}} | {{ScreenshotGallery/Start}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Kazapple.gif]]|game={{DQ5}}|platform= | {{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Kazapple.gif]]|game={{DQ5}}|platform={{SFC}}}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Kazapple.gif]]|game={{DQ6}}|platform= | {{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Kazapple.gif]]|game={{DQ6}}|platform={{SFC}}}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Kazapple.gif]]|game={{DQ7}}|platform=PSX}} | {{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Kazapple.gif]]|game={{DQ7}}|platform={{PSX}}}} | ||
{{ScreenshotGallery/End}} | {{ScreenshotGallery/End}} | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category: Lightning spells]] | [[Category: Lightning spells]] | ||
Revision as of 10:37, 12 January 2024
| Kazapple | |
|---|---|
| Japanese | ミナデイン |
| Rōmaji | Minadein |
| Type | Offensive |
| Older names | Thordain, Alldain |
Kazapple is a spell in the Dragon Quest series.
It draws MP from all four party members to strike an enemy with an earth-shaking bolt of divine lightning. It cannot be used when even one of the casters have zero MP or has a status effect. A loose English approximation of the Japanese name would be "Everyone in" or "All together", owing to the mina particle of the name.
Appearances
Dragon Quest IV: Chapters of the Chosen
| Kazapple (NES/PSX/DS/Mobile) | ||
|---|---|---|
| MP | 15 | |
| Effect | Hits a monster with 330~370 damage. | |
| Flavor text | Draws on the party's combined power to zap a single enemy. | |
Kazapple is learned by the Hero at level 37. It costs 15 MP from all party members. It cannot be used if Alena, Ragnar McRyan, or Torneko Taloon are in the party as they don't have MP.
Dragon Quest V: Hand of the Heavenly Bride
| Kazapple (SFC/PS2/DS/Mobile) | ||
|---|---|---|
| MP | 15 | |
| Effect | Hits a monster with 300~350 damage. | |
| Flavor text | Draws on the party's combined power to zap a single enemy. | |
Kazapple is learned by Parry at level 38, and by the Conkuistador at level 60. The same restrictions from IV apply. Because neither caster can equip the Duplic hat in the SFC version, the spell cannot be echoed.
Dragon Quest VI: Realms of Revelation
| Kazapple (SFC/DS/Mobile) | ||
|---|---|---|
| MP | 10 | |
| Effect | Hits a monster with 600~700 damage. | |
| Flavor text | Draws on the party's combined power to zap a single enemy. | |
Anyone in who is/has been a Legend (via Rank 8 of the Hero class) can use Kazapple. Unlike IV, all characters can use Kazapple because they all gain MP. The spell will echo if the original caster has the Duplic hat equipped, and turn order is determined by the caster's Agility.
Dragon Quest VII: Fragments of the Forgotten Past
| Kazapple (PSX/3DS) | ||
|---|---|---|
| MP | 10 | |
| Effect | Hits a monster with 600~700 damage. | |
| Flavor text | Draws on the party's combined power to zap a single enemy. Pierces Bound & Bounce. | |
Any character that reaches rank 8 of the Hero vocation can cast Kazapple. Similar to VI, the spell is easy to use as all character gain MP and is again based on the initiator's swiftness.
Dragon Quest XI: Echoes of an Elusive Age
Kazapple is a three-person Pep power that is available to players when the Luminary learns Zapple and Jade masters Lightning Storm. When used, Jade and Rab will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Luminary and his grandfather's Magical Might, capping for 594~654 at 975 Magical Might. Furthermore, the spell has a 25% chance to Paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.
Dragon Quest Monsters: Joker
Kazapple is a single-target spell that requires 30 MP to cast, and will deal up to 424~482 damage at 999 Wisdom. It can be learned from:
- Bang & Zap III (62 points)
- Frizz & Zap III (90 points)
- Über Blessed Blizzardier (80 points)
- Über Mage (30 points)
- Woosh & Zap III (64)
Dragon Quest Monsters: Joker 2
Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:
- Hero of the Heavens (75 points)
- Sizz & Zap III (90 points)
- Über Zapologist (41 points)
Dragon Quest Monsters: Joker 3
Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the monster's Wisdom rises over 500, hitting for 855~945 damage at 3,999 Wisdom.
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key
Same data as in Joker 3.
Battle visuals
- Spells
- Lightning spells
- Dragon Quest IV spells
- Dragon Quest V spells
- Dragon Quest VI spells
- Dragon Quest VII spells
- Dragon Quest XI spells
- Dragon Quest Monsters: Joker spells
- Dragon Quest Monsters: Joker 2 spells
- Dragon Quest Monsters: Joker 3 spells
- Dragon Quest Monsters: Terry's Wonderland 3D spells
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells


