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|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=イブール
|kanji=イブール
|romanji=
|romanji=Ibuul (Evil)
|old=None
|firstappear=''[[Dragon Quest V]]''
|firstappear=''[[Dragon Quest V]]''
}}
}}
'''King Korol''' (previously '''Ibuul''' or '''Ivol''') is the founder of the [[Order of Zugzwang]] in ''[[Dragon Quest V]]''. His name comes from the Russian word for the king chess piece.  
'''King Korol''' is the founder of the [[Order of Zugzwang]] in ''[[Dragon Quest V]]''. He is the highest authority within the Order's earthly operations, though the supreme power lies elsewhere and dictates his actions from afar.


==Story==
==Story==
Although King Korol do not physically appear until very late in the game, he has a strong impact on the story. He founded the Order of Zugzwang under [[Nimzo|Grandmaster Nimzo's]] orders and oversaw the construction of [[Crocodilopolis]] from Mt. Azimuth. Most of the enemies encountered here are underlings of the King, and many share an anthropomorphic reptile theme with their leader.


Although King Korol do not physically appear until very late in the game, he has a strong impact on the story. He founded the Order of Zugzwang under [[Nimzo|Grandmaster Nimzo's]] orders and oversaw the construction of Crocodilopolis from Mt. Azimuth. Most of the enemies fought are underlings of the King.
After Crocodilopolis was built, most of the slaves used to build it were executed and those who were not were mind-controlled by [[Queen Ferz]] into serving the cult further; this was presumably done under King Korol's orders. Shortly afterward the completion of the temple, Queen Ferz is defeated by [[Hero (Dragon Quest V)|the Hero]] and his team, releasing all the slaves of their hypnosis. Soon after, the heroes manage to reach King Korol's throne room within the depths of the temple. Confident in his own abilities at the height of his power and reign, Korol allows the summoning of the Hero's wagon. Although the battle is long, Korol is eventually defeated. The King's last act is to beseech his master for salvation, but he receives none.  
 
After Crocodilopolis was built, most of the slaves used to build it were executed. This was presumably done under King Korol's orders. The slaves who were not executed were mind-controlled to serve the Order.
 
Shortly afterward the completion of the temple, King Korol's right-hand man [[Queen Ferz]] is defeated by [[Hero (Dragon Quest V|the hero]] and his team, releasing all the slaves of their mind-control. Soon after, the heroes manage to reach King Korol's throne room within the depths of the temple. Confident in his own abilities at the height of his power and reign, Korol allows the summoning of the Hero's wagon. Although the battle is long, Korol is eventually defeated. The King's last act is to ask [[Nimzo|Grandmaster Nimzo]] for assistance, but he receives none.


In the original, Korol simply dies after this, but in the remakes, Bishop [[Ladja]] mercilessly reveals that Korol was used by Grandmaster Nimzo as a figurehead priest. He then kills the High-Priest. In the wake of his death, Korol leaves behind the [[Circle of Life]], an important item required to access [[Nadiria]].
In the original, Korol simply dies after this, but in the remakes, Bishop [[Ladja]] mercilessly reveals that Korol was used by Grandmaster Nimzo as a figurehead priest and promptly executes him for having outlived his usefulness. In the wake of his death, Korol leaves behind the [[Circle of Life]], an important item required to access [[Nadiria]].


While Korol is officially the highest-ranking member of the Order of Zugzwang, in reality he is just a figurehead leader who was no longer needed when Crocodilopolis was completed. While this does not change anything about his rank in the original, in the remakes it appears that Bishop Ladja answers directly to Grandmaster Nimzo and thus is the Lord of the Underworld's actual right-hand man.
While Korol is officially the highest-ranking member of the Order of Zugzwang, in reality he is just a figurehead leader who was no longer needed when Crocodilopolis was completed. While this does not change anything about his rank in the original, in the remakes it appears that Bishop Ladja answers directly to Grandmaster Nimzo and thus is the Lord of the Underworld's actual right-hand man.


==Battle==
==Appearances==
 
==={{DQ5}}===
{{Enemy
{{DQ5Enemy
|float=
|image=[[Image:Korol DQV SNES.gif]]
|name=King Korol
|name=King Korol
|game=Dragon Quest V
|kanji=  
|console=DS
|romanji=
|romanji=
|hp=4400
|bestiaryNumber=Unnumbered boss
|sprite=[[Image:Korol DQV SNES.gif]]
|hp=4,200
|mp=255
|mp=255
|attack=21
|attack=21
|defense=240
|defense=240
|agility=73
|agility=73
|experience=21000
|exp=21,000
|gold=1000
|gold=1,000
|droppedItem=
|tameRate=N/A
|skills=[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>Desperation Attack<br>[[Defend]]
|spells=[[Bounce]]<br>[[Kaboom]]
|spells=[[Bounce]]<br>[[Kaboom]]
|skills=[[C-c-cold Breath]]<br>Defend<br>Desperate attack (105 fixed damage)<br>[[Disruptive Wave]]
|item=[[Mini medal]]{{Fraction|1|4096}}
|locations=[[Crocodilopolis]]
|locations=[[Crocodilopolis]]
|}}
|evasion=0/64
|frizz-resist=20%
|sizz-resist=20%
|fire-breath-resist=20%
|bang-resist=20%
|crack-resist=20%
|cool-breath-resist=20%
|woosh-resist=20%
|zap-resist=20%
|whack-resist=100%
|kamikazee-resist=100%
|poof-resist=100%
|snooze-resist=100%
|fuddle-resist=100%
|dazzle-resist=100%
|fizzle-resist=100%
|drain-resist=0%
|sap-resist=100%
|poison-resist=100%
|stun-resist=100%
|ps2-sprites=[[File:Koral DQV PS2.png|100px]]
|ds-mobile-sprites=[[File:Korol ds.png]]
}}
===''[[Dragon Quest Monsters: Joker 2]]''===
[[File:King korol joker 2.png]]{{Stub}}
===''[[Dragon Quest Monsters: Joker 3]]''===
{{Stub}}
===''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''===
{{Stub}}
 
==Etymology==
Korol (коро́ль) is the Russian word for the king chess piece.


==Trivia==
==Trivia==
*Though Korol is referred to with he and him pronouns, a man at [[Knott Welcome Inne]] calls Korol a "gal". This is likely either an error on the man's part, or the term has a different meaning in his native tongue.
*Korol is unique among the Order of Zugzwang in that he is not a pallet swap of any common monster, with his sprite/polygon model being all his own. This was likely a conscious decision  of the development to fool players into thinking they had reached the final boss.
*Coincidentally, his name and appearance is very similar to those of the ''Donkey Kong'' series' main antagonist, King K. Rool.  
*Coincidentally, his name and appearance is very similar to those of the ''Donkey Kong'' series' main antagonist, King K. Rool.  
*When using King Korol's Catechism, it makes you feel as if your mind is darkening and one line of dialogue even says that you start to think that Korol wasn't so bad. Looking at this, it's reasonable to assume that this Catechism is what allowed the Order of Zugzwang to mind-control the slaves they did not execute.
*When using King Korol's Catechism, the dialogue box states that it makes you feel as if your mind is darkening and one line of dialogue even says that you start to think that Korol wasn't so bad. Taking this into consideration, it's reasonable to assume that this Catechism is what allowed the Queen Ferz to mind-control the slaves that were not executed
*Korol's role in the Order of Zugzwang is similar to that of the king in chess, hence his namesake. Korol was the figurehead leader whom all the subjects answered to, but he himself did not partake in any conquests, instead giving out orders from the comforts of his throne room. The king in chess is likewise the most important piece in the game, but it hardly has any power itself.
*Korol's role in the Order of Zugzwang is similar to that of the king in chess, hence his namesake. Korol was the figurehead leader whom all the subjects answered to, but he himself did not partake in any conquests, instead giving out orders from the comforts of his throne room. The king in chess is likewise the most important piece in the game, but it hardly has any power itself.
*Though Korol is referred to with he and him pronouns, a man at [[Knott Welcome Inne]] calls Korol a "gal". This is likely either an error on the man's part, an error on the localization team's proof-reading, or the term has a different meaning in his native tongue.


==Gallery==
<center><gallery>
File:Koral DQV PS2.png|PS2
</gallery></center>


{{Bosses}}
{{Bosses}}
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[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V bosses]]
[[Category:Dragon Quest V bosses]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]

Revision as of 01:43, 26 July 2019

King Korol is the founder of the Order of Zugzwang in Dragon Quest V. He is the highest authority within the Order's earthly operations, though the supreme power lies elsewhere and dictates his actions from afar.

Story

Although King Korol do not physically appear until very late in the game, he has a strong impact on the story. He founded the Order of Zugzwang under Grandmaster Nimzo's orders and oversaw the construction of Crocodilopolis from Mt. Azimuth. Most of the enemies encountered here are underlings of the King, and many share an anthropomorphic reptile theme with their leader.

After Crocodilopolis was built, most of the slaves used to build it were executed and those who were not were mind-controlled by Queen Ferz into serving the cult further; this was presumably done under King Korol's orders. Shortly afterward the completion of the temple, Queen Ferz is defeated by the Hero and his team, releasing all the slaves of their hypnosis. Soon after, the heroes manage to reach King Korol's throne room within the depths of the temple. Confident in his own abilities at the height of his power and reign, Korol allows the summoning of the Hero's wagon. Although the battle is long, Korol is eventually defeated. The King's last act is to beseech his master for salvation, but he receives none.

In the original, Korol simply dies after this, but in the remakes, Bishop Ladja mercilessly reveals that Korol was used by Grandmaster Nimzo as a figurehead priest and promptly executes him for having outlived his usefulness. In the wake of his death, Korol leaves behind the Circle of Life, an important item required to access Nadiria.

While Korol is officially the highest-ranking member of the Order of Zugzwang, in reality he is just a figurehead leader who was no longer needed when Crocodilopolis was completed. While this does not change anything about his rank in the original, in the remakes it appears that Bishop Ladja answers directly to Grandmaster Nimzo and thus is the Lord of the Underworld's actual right-hand man.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

King Korol
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
Unnumbered boss
Recruit Rate
N/A
Experience
21,000
Gold
1,000
HP
4,200
MP
255
Attack
21
Defence
240
Agility
73
Evasion
0/64
Spell(s)
Bounce
Kaboom
Skill(s)
C-c-cold Breath
Defend
Desperate attack (105 fixed damage)
Disruptive Wave
Location(s)
Crocodilopolis
Item dropped
Mini medal14096
Frizz resistance *
20%
Sizz resistance *
20%
Fire Breath resistance *
20%
Bang resistance *
20%
Crack resistance *
20%
Ice Breath resistance *
20%
Woosh resistance *
20%
Zap resistance *
20%
Drain Magic resistance *
0%
Whack resistance *
100%
Kamikazee resistance *
100%
Poof resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
PS2 model
DS & Mobile sprite

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: Terry's Wonderland 3D

Etymology

Korol (коро́ль) is the Russian word for the king chess piece.

Trivia

  • Korol is unique among the Order of Zugzwang in that he is not a pallet swap of any common monster, with his sprite/polygon model being all his own. This was likely a conscious decision of the development to fool players into thinking they had reached the final boss.
  • Coincidentally, his name and appearance is very similar to those of the Donkey Kong series' main antagonist, King K. Rool.
  • When using King Korol's Catechism, the dialogue box states that it makes you feel as if your mind is darkening and one line of dialogue even says that you start to think that Korol wasn't so bad. Taking this into consideration, it's reasonable to assume that this Catechism is what allowed the Queen Ferz to mind-control the slaves that were not executed
  • Korol's role in the Order of Zugzwang is similar to that of the king in chess, hence his namesake. Korol was the figurehead leader whom all the subjects answered to, but he himself did not partake in any conquests, instead giving out orders from the comforts of his throne room. The king in chess is likewise the most important piece in the game, but it hardly has any power itself.
  • Though Korol is referred to with he and him pronouns, a man at Knott Welcome Inne calls Korol a "gal". This is likely either an error on the man's part, an error on the localization team's proof-reading, or the term has a different meaning in his native tongue.


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