Klashmi: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Klashmi
|title=Klashmi
|image=[[File:Those Special Summons.jpg|200px]]
|image=[[File:DQMSL Klashmi.png|200px]]
|caption=Upper left
|caption=Artwork for [[Dragon Quest Monsters Super Light|Super Light]]
|kanji=カカロン
|kanji=カカロン
|romanji=Kakaron
|romanji=Kakaron
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|firstappear={{DQ7}}
|firstappear={{DQ7}}
}}
}}


'''Klashmi''' is a mysterious spirit that first appeared in [[Dragon Quest VII]] as one of the summons the [[Druid]] vocation could beckon using the ability ''[[That Special Summon]]'', before later appearing in the ''[[Dragon Quest Monsters (series)|Monsters sub-series]]''.
'''Klashmi''' is a mysterious spirit that first appeared in [[Dragon Quest VII]] as one of the summons the [[Druid]] vocation could beckon using the ability ''[[That Special Summon]]'', before later appearing in the ''[[Dragon Quest Monsters (series)|Monsters sub-series]]''.
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==={{DQ7}}===
==={{DQ7}}===
Klashmi is the first of the four spirits that a druid can summon through the ''That Special Summon'' skill. She will materialize behind the party and cast the [[Fullheal]] spell, along with using the [[Jolly Rager]], [[Magma Blast]], [[Stomp]], and [[Gritty Ditty]] skills. Her HP is 1,500, her MP is 70, and she has 310 attack, 240 defence, and 95 agility. This makes her the frailest of the higher summoned spirits, but she has more than enough durability to prevail even in prolonged boss battles.
Klashmi is the first of the four spirits that a druid can summon through the ''That Special Summon'' skill. She will materialize behind the party and cast the [[Fullheal]] spell, along with using the [[Jolly Rager]], [[Magma Blast]], [[Stomp]], and [[Gritty Ditty]] skills. Her HP is 1,500, her MP is 70, and she has 310 attack, 240 defence, and 95 agility. This makes her the frailest of the higher summoned spirits, but she has more than enough durability to prevail even in prolonged boss battles.
==={{DQ7R}}===
Klashmi is the first spirit summoned by a [[worked up]] druid. She will cast [[That Healing Feeling]] on the person who summoned her.


==={{DQ10}}===   
==={{DQ10}}===   
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==={{DQMCH}}===
==={{DQMCH}}===
Klashmi is encountered in the ruins of [[Middenhall]] castle, annoyed that she hasn't been able to pig out lately and will vent her frustrations on Kiefer when he enters her room. She is an [[Elemental family|A-rank elemental monster]] that learns [[Cool Breath]], [[Gritty Ditty]], and [[Kabuff]].
Klashmi is encountered in the ruins of [[Middenhall]] castle, annoyed that she hasn't been able to pig out lately and will vent her frustrations on Kiefer when he enters her room. She is an [[Elemental family|A-rank elemental monster]] that learns [[Cool Breath]], [[Gritty Ditty]], and [[Kabuff]].
===''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''===
{{Stub}}


==Gallery==
==Gallery==

Latest revision as of 15:31, 5 March 2026

Klashmi is a mysterious spirit that first appeared in Dragon Quest VII as one of the summons the Druid vocation could beckon using the ability That Special Summon, before later appearing in the Monsters sub-series.

Appearance and personality[edit | edit source]

Klashmi is a pretty blue faerie wearing a golden tiara, a large blue gemstone necklace, a matching hip accessory, and a long-sleeved blouse with pronounced shoulders and wrist cuffs. Her body ends just below her waist, with her upper thighs disappearing into the swirling black portal that all summons appear from when on duty.

Klashmi is the figurative younger sister of the quartet, who enjoys overeating and will throw tantrums if she has not glutted recently. She freely admits that her big appetite and short fuse are a problem, and can be very generous when given presents of food--in Caravan Hearts she gives Kiefer a wagon, a protective item, and her Woebergine subordinate when fed a large steak.

Appearances[edit | edit source]

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Klashmi is the first of the four spirits that a druid can summon through the That Special Summon skill. She will materialize behind the party and cast the Fullheal spell, along with using the Jolly Rager, Magma Blast, Stomp, and Gritty Ditty skills. Her HP is 1,500, her MP is 70, and she has 310 attack, 240 defence, and 95 agility. This makes her the frailest of the higher summoned spirits, but she has more than enough durability to prevail even in prolonged boss battles.

Dragon Quest VII Reimagined[edit | edit source]

Klashmi is the first spirit summoned by a worked up druid. She will cast That Healing Feeling on the person who summoned her.

Dragon Quest X [edit | edit source]

Klashmi was added to the game in the Version 4.0 update, which reintroduced the druid vocation to the series along with overhauling the summoning system altogether. She is the designated healing spirit, and can cast Kabuff, Kacrack, Kazing, Insulatle, Moreheal, and Multiheal. Her signature ability is a healing aura that restores 15% of all allies HP, negates debuffs and status ailments, and increases defence and breath resistance by 25%.

As with the other spirits, Klashmi will appear in battle for 120 seconds and no other spirits can join the fight during such time even if multiple druids are in the party.

Dragon Quest Monsters: Caravan Heart[edit | edit source]

Klashmi is encountered in the ruins of Middenhall castle, annoyed that she hasn't been able to pig out lately and will vent her frustrations on Kiefer when he enters her room. She is an A-rank elemental monster that learns Cool Breath, Gritty Ditty, and Kabuff.

Gallery[edit | edit source]


See also:[edit | edit source]