Persistence: Difference between revisions

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'''Persistence''' is a village in {{DQ3}}. It is located in the area of the world map corresponding to North America, and, as such, the village has a pre-colonial theme. Because there are no other settlements on the continent for the people to trade with, the village lives up to it's name.
'''Persistence''' is a village in {{DQ3}}.
 
It is located in the area of the world map corresponding to North America, and, as such, the village has a pre-colonial theme. Because there are no other settlements on the continent for the people to trade with, the village lives up to it's name.


==Appearances==
==Appearances==
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The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.
The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.
There is a soldier from Edina who was left behind by his comrades several years ago living in the well of the village, undetected by the people. He bemoans his fate and complains that the troops didn't forget the pot.
There is a soldier from [[Edina]] who was left behind by his comrades several years ago living in the well of the village, undetected by the people. He bemoans his fate and complains that the troops didn't forget the pot.


A man who lived in the village left long ago to start a [[Immigrant Town (Dragon Quest III)|town in the east field]], corresponding to the real life Jamestown colony.
A man who lived in the village left long ago to start a [[Immigrant Town (Dragon Quest III)|town in the east field]], corresponding to the real life Jamestown colony.
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*[[Seed of agility]] (remakes)
*[[Seed of agility]] (remakes)


====Nearby enemies====
====Nearby {{MFamilies}}s====
*[[Battering ram (Recurring)|Battering ram]]
*[[Battering ram (Recurring)|Battering ram]]
*[[Belisha beakon]]
*[[Belisha beakon]]
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*[[Heedoo voodoo]]
*[[Heedoo voodoo]]
*[[Toxic zombie]]
*[[Toxic zombie]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Persistence.jpg|Vintage illustration.
Persistence.jpg|Vintage illustration.
DQ III NES Soo.png|{{NES}} map.
DQ III NES Soo.png|Map. ({{NES}})
Persistence 16-bit.png|{{SFC}} map.
Persistence 16-bit.png|Map. ({{SFC}})
DQ III Android Persistence.jpg|Persistence. ([[Cell phone]])
</gallery></center>
</gallery></center>



Revision as of 00:42, 31 January 2023

Persistence is a village in Dragon Quest III: The Seeds of Salvation.

It is located in the area of the world map corresponding to North America, and, as such, the village has a pre-colonial theme. Because there are no other settlements on the continent for the people to trade with, the village lives up to it's name.

Appearances

Dragon Quest III: The Seeds of Salvation

Persistence is a plain village consisting of a few houses and horses protected by a large fence. There is no required reason to visit Persistence, but there are clues given within the village as to the whereabouts of the Bottomless Pot and how to use the Echo Flute. Because the pot was stolen from the village by soldiers from Edina on a scouting expedition, the villagers are somewhat leery of travellers.

The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village. There is a soldier from Edina who was left behind by his comrades several years ago living in the well of the village, undetected by the people. He bemoans his fate and complains that the troops didn't forget the pot.

A man who lived in the village left long ago to start a town in the east field, corresponding to the real life Jamestown colony.

Shop & services

Item Shop 
Item Price Attributes
Medicinal herb8?
Antidotal herb10?
Moonwort bulb30?
Coagulant500/310?
Fading Jenny300?
Doh-hican60Defense +3
Silver tiara760Defense +20
Weapon & armour shop 
Item Price Attributes
Cypress stick5Attack +2
Oaken club30Attack +7
Poison needle10Attack +1
Thorn whip320Attack +18
Leather kilt800Defense +24
Plain clothes10Defense +4
Garish garb1,300Attack +28
Magic shield2,000Defense +25

Treasures

Nearby monsters

Gallery

Template:DQIII