Personality: Difference between revisions
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'''Personality''' is a character attribute introduced in the ''[[Dragon Quest III]]'' remakes, and also used in ''[[Dragon Quest Monsters]]'', ''[[Dragon Quest Monsters 2]]'', and ''[[Dragon Quest: Monster Parade]]''. | '''Personality''' is a character attribute introduced in the ''[[Dragon Quest III]]'' remakes, and also used in ''[[Dragon Quest Monsters]]'', ''[[Dragon Quest Monsters 2]]'', ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''. | ||
==Appearances== | ==Appearances== | ||
Revision as of 05:39, 27 February 2016
Personality is a character attribute introduced in the Dragon Quest III remakes, and also used in Dragon Quest Monsters, Dragon Quest Monsters 2, Dragon Quest X, and Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
In the Dragon Quest III remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender.
Some items temporarily override a character's personality while equipped. Books permanently change a character's personality when used.
Dragon Quest X
Companion monsters have personalities which affect their stats.
Monsters series
Dragon Quest Monsters
In Dragon Quest Monsters, a monster's personality affects the chance it will obey plans in combat, special actions it might take in combat, and dialogue at the arena. Having a monster follow a charge, mixed, or cautious plan in combat, or run from combat, influences the monster's personality.