Ping: Difference between revisions
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Support spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] | ||
Revision as of 18:52, 17 May 2023
| Ping | |
|---|---|
| Japanese | インテ |
| Rōmaji | Inte |
| Type | Support |
Ping is a recurring spell in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It doubles the Wisdom of a single party member.
Appearances
Dragon Quest Monsters: Joker
Ping costs 3 MP to cast and can be learned from:
Dragon Quest Monsters: Joker 2
Ping can no longer be learned from Mage Aid. It can now be learned from:
Dragon Quest Tact
Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. Silvapithecus and Slimecicle also possess the awakening perk Rare Ping, which has a chance to greatly increase their WIS for 4 turns at the start of each turn.
Ability information
| Ping | |||
| Role * | Type * | Element | MP cost |
| Support | Spell | 16 | |
| Range | Additional effects | ||
1-2 (+self) |
WIS Up |
||
| Description | |||
| Greatly raises 1 ally's WIS for 3 turns | |||
| Naturally learnt by | |||
| Wrecktor | |||