ProtoMech (Class): Difference between revisions

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[[Image:Protomech.gif|100px|right]]
The '''ProtoMech''' is a monster class in the game [[Dragon Quest VII]]
The '''ProtoMech''' is a monster class in the game [[Dragon Quest VII]]


==Description==
==Description==
The ProtoMech is a android like creature, similar to the '''ClockMechs''' in [[Falrod]]. The ProtoMech class offers a increase to strength and guard and slight to sharp drops in all other categories.
The [[ProtoMech]] is an android like creature, similar to the '''ClockMechs''' in [[Falrod]]. The ProtoMech class offers a increase to strength and guard and slight to sharp drops in all other categories.


==Requirements==
==Requirements==
In order to become a ProtoMech, a character must first master both the [[Bolt Rat (Class)|Bolt Rat]] and [[Golem (Class)|Golem]] classes. A ProtoMech may also be obtained in battle by fighting ProtoMechs in the Demon Lord's Lair in the past.
In order to become a ProtoMech, a character must first master both the [[BoltRat (Class)|BoltRat]] and [[Golem (Class)|Golem]] classes. A ProtoMech may also be obtained in battle by fighting ProtoMechs in the Demon Lord's Lair in the past.


==Dragon Quest VII==
==Dragon Quest VII==

Revision as of 21:34, 11 October 2010

File:Protomech.gif The ProtoMech is a monster class in the game Dragon Quest VII

Description

The ProtoMech is an android like creature, similar to the ClockMechs in Falrod. The ProtoMech class offers a increase to strength and guard and slight to sharp drops in all other categories.

Requirements

In order to become a ProtoMech, a character must first master both the BoltRat and Golem classes. A ProtoMech may also be obtained in battle by fighting ProtoMechs in the Demon Lord's Lair in the past.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 170
Strength +10 Percent
Agility -5 Percent
Guard +10 Percent
Intelligence -10 Percent
Appearance -10 Percent
Max HP Null
Max MP -10 Percent
Mastery Bonus +10 Bonus to Guard

Abilities

Level Title Learns Battles Needed Target Info MP
1 Junk Heap Nothing 0
2 Scrap Iron Magic Wall 15 All Allies Reduces the damage of magic attacks for all allies 3
3 Spare Part Nothing 36
4 Prototype Metal Cut 72 One Enemies Able to pierce the defenses of Metal Monsters. Regular damage to all other enemies 0
5 Automation Nothing 100
6 Upgrade Quad Hits 137 All Enemies Four attacks to random enemies at 50 percent power 0
7 Mecha Nothing 158
8 Mechinoid Evil Slash 170 One Enemy If it connects, instant critical hit. Has 50 percent accuracy 0