Psyche Up: Difference between revisions
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This ability can be learned by a variety of monsters once they reach at least level 12 with at least 72 HP, 82 strength, and 68 defense. | |||
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The requirements to learn PsycheUp are unchanged. | |||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
Revision as of 14:04, 9 May 2020
| Psyche Up | |
|---|---|
| Japanese | ためる |
| Rōmaji | Accumulate |
| Type | Skill |
| Older names | None |
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This article is a stub. You can help by expanding it. |
Psyche Up is a recurring skill in the Dragon Quest series. Starting with Dragon Quest VIII, it was changed to increase tension by one level.
Appearances
Dragon Quest VIII
All four player characters have Psyche Up as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a 1/3rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the Timbrel of Tension in conjunction with this move during the end-game.
Dragon Quest IX
This ability is learned with 16 skill points invested into their Focus skill.
Dragon Quest X
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters
This ability can be learned by a variety of monsters once they reach at least level 12 with at least 72 HP, 82 strength, and 68 defense.
Dragon Quest Monsters 2
The requirements to learn PsycheUp are unchanged.
Super Smash Bros. Ultimate
Psyche Up appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, selectable from the Command Selection. When activated, it increases the Hero's knockback for his next attack and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use.