Psyche Up: Difference between revisions

 
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All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game.
All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game.
*Many {{MFamilies}}s are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High [[Tension]]. [[Brownie]]s, [[Ice queen]]s, [[Siren]]s, [[Captain Crow]], and some of the forms (Golden, Divine, and Ultimate) of the [[Lord of the Dragovians]] have variations where they are capable of gaining two levels of [[tension]] in a single turn. Sirens and [[Ice queen]]s can also psyche themselves up to the third level of tension in one turn. [[Brownie]]s and the Golden dragon are even capable of reaching a state of Super High [[Tension]] in a single turn.
*Many {{MFamilies}}s are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High [[Tension]]. [[Brownie]]s, [[Ice queen]]s, [[Siren]]s, [[Captain Crow]], and some of the forms (Golden, Divine, and Ultimate) of the [[Lord of the Dragovians]] have variations where they are capable of gaining two levels of [[tension]] in a single turn. Sirens and [[Ice queen]]s can also psyche themselves up to the third level of tension in one turn. [[Brownie]]s and the Golden dragon are even capable of reaching a state of Super High [[Tension]] in a single turn.
Other enemies that can psyche themselves up include [[Mischievous mole]], [[Spiked hare]], [[Hood]], [[Buffalo wing]], [[Mad mole]], [[Soul Mole]], [[Bomboulder]], [[Bulldozer]], [[Hoodlum]], [[Jackal ripper]], [[Golem]], [[Ice queen]], [[Hellhound]], [[Red horn]], [[Stone golem]], [[Dark dullahan]], [[Buffalogre]], [[Dullahan]], [[Statue of Yangus]], [[Belial]], [[Heavy hood]], [[Hell's gatekeeper]], and [[Soul Mole in Memoriam]].
 
Other enemies that can psych themselves up include [[Mischievous mole]], [[Spiked hare]], [[Hood]], [[Buffalo wing]], [[Mad mole]], [[Soul Mole]], [[Bomboulder]], [[Bulldozer]], [[Hoodlum]], [[Jackal ripper]], [[Golem]], [[Ice queen]], [[Hellhound]], [[Red horn]], [[Stone golem]], [[Dark dullahan]], [[Buffalogre]], [[Dullahan]], [[Statue of Yangus]], [[Belial]], [[Heavy hood]], [[Hell's gatekeeper]], and [[Soul Mole in Memoriam]].
 
Infamous Monsters who can psych themsleves up include [[Brickman]], [[Digby (Infamous Monster)]], [[Doug]], [[Dugan]], [[Hazel (Recruit)]], [[McHammer]], [[Mornstar]], [[Orrid]], [[Pierce]], and [[Stoneman (Recruit)]].


==={{DQ9}}===
==={{DQ9}}===