Random Encounters: Difference between revisions

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In ''[[Dragon Quest IX]]'', the mechanics had a significant change: encounters are now initiated by interacting with monsters on the field. While the actual contents of the encounter can still vary like before, the overworld model indicates what you'll be dealing with, and it's possible to avoid these encounters. Some however might charge at the party or give chase upon spotting them, making [[Vanish]] useful for avoiding detection. Initiating an encounter when the monster's back is turned increases the chances of getting the first strike (and vice versa, if the party is chased). The one exception to all this is ship travel, which uses the same mechanics as previous games due to the scaled down world map.
In ''[[Dragon Quest IX]]'', the mechanics had a significant change: encounters are now initiated by interacting with monsters on the field. While the actual contents of the encounter can still vary like before, the overworld model indicates what you'll be dealing with, and it's possible to avoid these encounters. Some however might charge at the party or give chase upon spotting them, making [[Vanish]] useful for avoiding detection. Initiating an encounter when the monster's back is turned increases the chances of getting the first strike (and vice versa, if the party is chased). The one exception to all this is ship travel, which uses the same mechanics as previous games due to the scaled down world map.


[[Category:Recurring elements]]{{Wikia}}
[[Category:Recurring elements]]
 
{{Wikia}}