Ranger: Difference between revisions

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===Dragon Quest IX===
===Dragon Quest IX===
The [[Hero (Dragon Quest IX)|hero]] must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. after doing this 3 times, the ranger vocation is unlocked.
The [[Hero (Dragon Quest IX)|hero]] must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. after doing this 3 times, the ranger vocation is unlocked.
==Dragon Quest VI==
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|199
|-
|Strength
| -10%
|-
|Agility
| +20%
|-
|Defence
| -20%
|-
|Wisdom
| +10%
|-
|Max HP
| -10%
|-
|Max MP
| -30%
|}
===Abilities===
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|White Ranger
|[[Holy Protection]]
|
|Party
|Repels weaker enemies
|4
|-
|2
|Gold Ranger
|Toxic Breath
|
|All enemies
|Poisons and damages all enemies
|
|-
|3
|Red Ranger
|[[Safe Passage]]
|
|Party
|Protects against damaging floors
|2
|-
|4
|Green Ranger
|Quake
|
|???
|Attacks multiple enemies
|
|-
|5
|Black Ranger
|[[Dazzle]]
|
|Enemy group
|Dazzles enemies
|
|-
|6
|Power Ranger
|Defenses
|
|Party
|Parry
|
|-
|7
|Mega Ranger
|Flameorb
|
|One enemy
|Damages target
|
|-
|8
|King Ranger
|[[Reverse Cycle|Air Wall]]
|
|Self
|Reflects breath attacks
|
|}


==Dragon Quest VII==
==Dragon Quest VII==
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|Causes ~190 in fire damage
|Causes ~190 in fire damage
|10
|10
|}
==Dragon Quest IX==
The Ranger vocation is late in the game after completing Quest 114. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn [[Axe]], [[Bow]], [[Boomerang]], and [[Fisticuffs]] skills. Their [[Coup-de-Grace]] is "Brownie Boost," which increases attack, defense, and applies [[Insulate]].
===Ruggedness===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
|-
|4||Soothe Sayer||Calms an enraged enemy
|-
|10||Natural Deftness +10||Permanently adds 10 to deftness
|-
|16||Mercy||Gives a weakened enemy a chance to escape
|-
|22||Natural Agility +20||Permanently adds 20 to agility
|-
|32||[[Vanish]]||Hides party on field; reduces user's chance of being attacked
|-
|42||Natural Resilience +20||Permanently adds 20 to resilience
|-
|55||[[Mist Me]]||Summons fog that thwarts enemy attacks
|-
|68||Natural Deftness +30||Permanently adds 30 to deftness
|-
|82||Wolf Whistle||Summons two wolves to attack enemy
|-
|100||Natural Deftness +60||Permanently adds 60 to deftness
|}
===Spells===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Description
|-
|[[Safe Passage]]||3||2||Travel with impunity across harmful terrain.
|-
|[[Squelch]]||4||2||Cures a single ally of the effects of [[poison]].
|-
|[[Evac]]||7||3||Exit instantly from dungeons, caves, and towers.
|-
|[[Heal]]||10||2||Restores at least 30 HP to a single ally.
|-
|[[Insulate]]||12||4||Protects a party member from [[breath]]-based attacks.
|-
|[[Tingle]]||16||2||Cures all party members of the effects of [[paralysis]].
|-
|[[Cock-a-doodle-doo]]||18||2||Awakens any sleeping party members.
|-
|[[Midheal]]||22||4||Restores at least 75 HP to a single ally.
|-
|[[Zing]]||24||8||Resurrects a fallen ally, but sometimes fails.
|-
|[[Insulatle]]||26||8||Protects the whole party from breath-based attacks.
|-
|[[Moreheal]]||34||8||Restores at least 165 HP to a single ally.
|}
|}


==Trivia==
==Trivia==
The eighth tier name comes from the literary character [http://en.wikipedia.org/wiki/Faust Faust], who sells his soul for magic and power.
The eighth tier name in Dragon Quest VII comes from the literary character [http://en.wikipedia.org/wiki/Faust Faust], who sells his soul for magic and power.


{{DQVIClasses}}
{{DQVIClasses}}
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[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest IX classes]]
[[Category:Dragon Quest IX classes]]{{Wikia}}