Ruin: Difference between revisions

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==Appearances==
==Appearances==
===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
{{Enemy
''The ruin of the Black Citadel itself, risen to defend its master Rhapthorne from the Hero and the party!''
|image=
{{DQ8Enemy
|name=Ruin
|name=
|game=''[[Dragon Quest VIII]]''
|kanji=  
|console=PS2
|romanji=
|romanji=
|sprite=[[File:Ruin.png]]
|hp=3800
|hp=3800
|mp=0
|mp=0
|exp=2480
|gold=0
|attack=513
|attack=513
|defense=120
|defense=120
|agility=100
|agility=100
|experience=2480
|gold=0
|droppedItem=[[Orichalcum]]
|skills=
|spells=
|family=???
|bestiaryNumber=285
|bestiaryNumber=285
|description=The ruin of the Black Citadel itself, risen to defend its master Rhapthorne from Hero and the party!
|family=[[Material family|Material]]
|spells=None
|skills=None
|locations=[[Black Citadel]]
|locations=[[Black Citadel]]
|}}
|items=[[Orichalcum]]{{fraction|1|1}}
 
|evasion={{fraction|0|64}}
|attack-resist=0%
|frizz-resist=0%
|sizz-resist=0%
|bang-resist=0%
|woosh-resist=0%
|crack-resist=0%
|zap-resist=0%
|flame-resist=0%
|ice-resist=0%
|grapple-resist=0%
|troop-resist=0%
|death-resist=100%
|poison-resist=100%
|paralysis-resist=100%
|shock-resist=100%
|sleep-resist=100%
|confusion-resist=100%
|dazzle-resist=100%
|fizzle-resist=100%
|dance-resist=100%
|sap-resist=15%
|drain-resist=100%
|remake-sprite=
|remake-changes=
}}
Ruin is the last obstacle the party must overcome before they are able to escape the crumbling [[Black Citadel]] after defeating the recently resurrected [[Rhapthorne]]. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.
Ruin is the last obstacle the party must overcome before they are able to escape the crumbling [[Black Citadel]] after defeating the recently resurrected [[Rhapthorne]]. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.


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===''[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]''===
===''[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]''===


==Gallery==
<center><gallery>
File:Ruin.png|
</gallery></center>
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII bosses]]
[[Category:Dragon Quest VIII bosses]]
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[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 3 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 3 Pro enemies]]
{{Wikia}}

Revision as of 00:47, 26 March 2017

Ruin is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest VIII, it is the crumbling remnants of a castle, reanimated and taking the shape of a monster with a large right arm.

Characteristics

Ruin is composed of the many broken segments taken from a fortress of some kind, notably towers, pillars, and walls. These pieces are crudely held together, some staying aloft from the body, to take the shape of a bulky upper-body with a head and a right arm. A left arm appears to be present but is incomplete. Think of a Ruin as a Magmalice on a grand scale, just without the fire magic.

Massive and powerful, but also slow, Ruin acted as a boss in its first appearance and maintains the power of that position in its later appearance in the series.

Appearances

Dragon Quest VIII

The ruin of the Black Citadel itself, risen to defend its master Rhapthorne from the Hero and the party!


Defeated Monster List No. : 285
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Material 3800 0 2480 0 513 120 100 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 100% 100% 100% 100% 100% 100% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None None Black Citadel Orichalcum11
Description None
Notable changes in the remake

Ruin is the last obstacle the party must overcome before they are able to escape the crumbling Black Citadel after defeating the recently resurrected Rhapthorne. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.

Dragon Quest Monsters: Joker

Ruin appears as a rank X member of the Materialist family and can be obtained by synthesizing a Mumboh-jumboe with a Gold Golem. A Ruin is also present in the final round of the rank X tourney on Xeroph Isle.

Dragon Quest Monsters: Joker 2

Ruin is a gigantic tank-like three-slot Rank S monster. He can be synthesized by combining a mumboh-jumboe with a gold golem.

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Monsters: Joker 3 Professional