Sagittar: Difference between revisions
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|console= | |console= | ||
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|hp= | |hp=610 | ||
|mp= | |mp=205 | ||
|attack= | |attack=450 | ||
|defense= | |defense=440 | ||
|agility= | |agility=410 | ||
|experience= | |experience= | ||
|gold= | |gold= | ||
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|spells= | |spells= | ||
|family=Slime | |family=Slime | ||
|bestiaryNumber= | |bestiaryNumber=878 | ||
|captureRate= | |captureRate= | ||
|description= | |description= | ||
Revision as of 17:46, 23 November 2016
| Dragon Quest monster | |
|---|---|
| Sagittar | |
| Japanese | サージタウス |
| Romaji | ' |
| First appearance | Dragon Quest Monsters: Joker 2 |
Sagittar is a mechanical centaur-like boss encountered in the game Dragon Quest Monsters: Joker 2 in the Bemusoleum area.
Appearances
Dragon Quest Monsters: Joker 2
Sagittar attacks more than once per round (like many bosses) and usually hits all three monster slots on the Hero's team. The automatic crossbows it wields allow it to output a tremendous volume of physical attacks, making Kabuff a must. Its biggest magical threat is called Thin Air.
Sagittar can also be synthesized into a Rank X monster by combining four other monsters: a trauminator, an overkilling machine, a killing machine and a trap box. Saggittar is one of the monsters needed to create a Zenith Dragon.
Dragon Quest Monsters: Joker 2 Pro
Dragon Quest Monsters: Super Light
| #878 - Sagittar | |||||||||||||||||||||||||||||||||||||||||||
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| Family | Slime | ||||||||||||||||||||||||||||||||||||||||||
| Bestiary # | 878 | ||||||||||||||||||||||||||||||||||||||||||
| Game | Dragon Quest Monsters: Super Light | ||||||||||||||||||||||||||||||||||||||||||
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