Abyssal Hand: Difference between revisions

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==Appearances==
==Appearances==
===''[[Dragon Quest Monsters: Joker 3]]''===
Abyssal Hand makes its first appearance as a physical skill that inflicts a heavy amount of darkness and explosive element damage to all enemies for 52 MP. It can be learned from various skill sets.
===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]''===
Abyssal Hand now inflicts slashing damage instead of darkness and explosive.
===''[[Dragon Quest Tact]]''===
===''[[Dragon Quest Tact]]''===
Abyssal Hand can be learned by [[Wyrtoise]] through Talent Blossoming starting from Version 2.0 and costs 84 MP to use. It inflicts major Zam-type martial damage to all enemies in a radius of 1 around the user. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.
Abyssal Hand can be learned by [[Wyrtoise]] through Talent Blossoming starting from Version 2.0 and costs 84 MP to use. It inflicts major Zam-type martial damage to all enemies in a radius of 1 around the user. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.
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==Related skills==
==Related skills==
*[[Bad Hand]]
*[[Dark Pit]]
*[[Dark Pit]]
*[[Hades Pit]]
*[[Hades Pit]]
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[[Category:Skills]]
[[Category:Skills]]
[[Category:Darkness skills]]
[[Category:Darkness skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]