Shepherd: Difference between revisions
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==Description== | ==Description== | ||
Shepherds are men of the field. They use the field in order to attack and defend in battle. | |||
==''Dragon Quest VII''== | ==''Dragon Quest VII''== | ||
Revision as of 11:01, 1 November 2016
Shepherd (羊飼い, Shepherd) is a vocation featured in Dragon Quest VII.
Description
Shepherds are men of the field. They use the field in order to attack and defend in battle.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 135 (PS1) |
| 81 (3DS) | |
| Strength | -15 Percent |
| Agility | Null |
| Guard | -20 Percent |
| Intelligence | Null |
| Appearance | Null |
| Max HP | -20 Percent |
| Max MP | -30 Percent |
PS1 Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Nothing | 0 | |||
| 2 | Novice | Antidote | 8 | One Ally | Cures one ally of poison | 2 |
| 3 | FarmHand | Heal | 17 | One Ally | Heals ~30HP to one ally | 2 |
| 4 | SlopFeed | Slumber | 33 | Field | Every step will restore 1 HP/MP to the caster. However, the caster will be asleep in the next battle. | 0 |
| 5 | Swain | Whistle | 52 | Field | Causes monsters to engage in battle. (Doesn't work in towns) | 0 |
| 6 | Fleecer | Nothing | 70 | |||
| 7 | Herder | WoolGuard | 90 | All Allies | Reduces cold damage to all allies | 0 |
| 8 | SheepLord | Stampede | 135 | All Enemies | Attacks random enemies four times | 0 |
3DS Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Lambateur | Slumber Rumbaa | 1 | One Group | A shimmy that summons a flock of sheep to send the enemy to sleep. | 0 |
| 2 | Tepid Shepherd | Squelch | 5 | One Ally | Cures a single ally of the effects of poison. | 2 |
| 3 | Sheep Keeper | Heal | 6 | One Ally | Restores at least 30 HP to a single ally. | 2 |
| 4 | Wool Packer | 7 | ||||
| 5 | Handy Herder | Counting Sheep | 8 | All Enemies | A hypnotically repetitive song that sends the enemy to sleep. | 0 |
| Whistle | Field | Summons monsters with a whistle. | 0 | |||
| 6 | Field Leader | Ram Raid | 9 | One Enemy | Summons a sheep that rams itself recklessly into a single enemy. | 0 |
| 7 | Mutton Master | Woolly Blanket | 10 | All Allies | Reduces damage from ice-based attacks. | 2 |
| 8 | Shear Genius | Lambpede | 35 | All Enemies | Summons a swarm of sheep to ride roughshod over the enemy. | 2 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Bard | RamSong | All Enemies | Has a chance of putting all enemies to sleep | 0 |
| Cleric | Increase | All Allies | Increases the defense of all allies | 3 |
| Dancer | RamDance | Does nothing | 0 | |
| Fighter | RamAttack | Self/One Enemy | Reduces self and one enemy to 20% HP | 0 |
| Mage | SleepAll | One Group | Has a better chance of causing sleep in one group of enemies | 5 |
| Warrior | Mineuchi | One Ally | Cures one ally of sleep and confusion | 0 |
Usefulness
The Shepherd class's best skill is Whistle, which induces a battle any time the party is on the field. This is great for quickly leveling up class tiers and regular levels. The Wool Guard skill also protects the party from cold damage, good against monsters who use cold breath attacks like Gracos. Stampede works like Ruff's Howl attack
In terms of evolution, the Shepherd, when combined with the mastered Thief class, becomes a Tamer and learns all sorts of breath attacks. However, its main advantage is to tame monsters for Monster Meadows. For completionists, a Tamer is essential but for those just going through the game, there are better classes to become than a Tamer.