Acceleratle: Difference between revisions

No edit summary
No edit summary
Line 7: Line 7:
|type = Support
|type = Support
}}
}}
'''Acceleratle''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It increases the agility of every member of the party.  
'''Acceleratle''' is a recurring spell in the {{DQSeries}}.
 
It increases the {{Agility}} of every member of the [[party]].  


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility until the end of battles--capping at 255. Despite agility factoring into a character's total defence stat in all versions of ''III'', the spell will not change that value.
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value.


==={{DQ4}}===
==={{DQ4}}===
Line 18: Line 20:


==={{DQ8}}===
==={{DQ8}}===
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises [[stats|evasion]].
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's {{Agility}} per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises {{Evasion}}.
* In the 3DS version, it is also learned by [[Red]] after investing 3 points into her Roguery skill.
*In the {{3DS}} version, it is also learned by [[Red]] after investing 3 points into her Roguery skill.


==={{DQ9}}===
==={{DQ9}}===
Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.
Acceleratle is learned by [[Mage]]s at level 4 and [[Armamentalist]]s at level 12. It costs 4 {{MP}} to cast, and raises agility by up to 50% for 6~9 turns.


==={{DQ10}}===
==={{DQ10}}===
Line 28: Line 30:


==={{DQ11}}===
==={{DQ11}}===
[[Serena (Dragon Quest XI)|Serena]] and [[Sylvando]] will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.
{{Serena 11}} and [[Sylvando]] will learn acceleratle at level 17 and 15. It costs 4 {{MP}} to cast, and will increase a character's {{Agility}} by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.


==={{DQM}}===
==={{DQM}}===
Called SpeedUp in this game, it is an upgraded form of [[Speed]]. Speed grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 intelligence.
Called SpeedUp in this game, it is an upgraded form of [[Accelerate|Speed]]. Speed grows into SpeedUp when the {{MFamilies}} reaches level 5 with 24 {{MP}} and 20 {{Intelligence}}.


==={{DQM2}}===
==={{DQM2}}===
SpeedUp now requires 36 intelligence to learn.
SpeedUp now requires 36 {{Intelligence}} to learn.


==={{DQMJ}}===
==={{DQMJ}}===
Acceleratle can be learned from:
Acceleratle can be learned from:
 
*[[Anti-metal]] (40 points)
* [[Anti-metal]] (40 points)
*[[Bird Brain]] (18 points)
* [[Bird Brain]] (18 points)
*[[Fortifier]] (42 points)
* [[Fortifier]] (42 points)
*[[Speedster]] (35 points)
* [[Speedster]] (35 points)
*[[Thief (skill)|Thief]] (32 points)
* [[Thief (skill) | Thief]] (32 points)
*[[Über Helpful]] (8 points)
* [[Über Helpful]] (8 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Line 62: Line 63:


==={{DQTact}}===
==={{DQTact}}===
Acceleratle is known naturally by [[Jamirus]] at level 1 and costs 24 MP to cast. It has a range of up to two squares away from him in any direction, can be self-cast, and raises the agility of all allies in a plus sign-shaped area of effect. Upgrading the spell reduces the amount of MP it costs to cast.  
Acceleratle is known naturally by [[Jamirus]] at level 1 and costs 24 {{MP}} to cast. It has a range of up to two squares away from him in any direction, can be self-cast, and raises the {{Agility}} of all allies in a plus sign-shaped area of effect. Upgrading the spell reduces the amount of {{MP}} it costs to cast.  
{{DQTactSkill
{{DQTactSkill
|name=Acceleratle
|name=Acceleratle
Line 73: Line 74:
|range=[[Image:DQTact RangeRhombus.png|48px]]<br>1-2 (+self)
|range=[[Image:DQTact RangeRhombus.png|48px]]<br>1-2 (+self)
|status=[[Image:DQTact AGLUp.png]]<br>AGL Up
|status=[[Image:DQTact AGLUp.png]]<br>AGL Up
|description=Raises AGL of all allies in area of effect for 3 turns
|description=Raises {{AGL}} of all allies in area of effect for 3 turns
|monsters=Jamirus
|monsters=[[Jamirus]]
}}
}}


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Acceleratle is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase his movement speed but also increase the amount of knockback he suffers when struck.
Acceleratle is available to the {{Hero Smash}} via his Command Selection ability. Casting the spell, for 13 {{MP}}, will drastically increase his movement speed but also increase the amount of knockback he suffers when struck.


==See Also==
==See Also==
* [[Accelerate]]
*[[Accelerate]]
* [[Decelerate]]
*[[Decelerate]]
* [[Deceleratle]]
*[[Deceleratle]]


{{DQSpells}}


{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Support spells]]