Ship: Difference between revisions
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
The {{Hero 8}} and his {{Party 8}} discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the {{Party 8}} must first acquire a replacement harp from the [[Land of the Moles]] that was stolen from [[Ascantha]]'s treasury. | The {{Hero 8}} and his {{Party 8}} discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of [[Ishmari]], a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the {{Party 8}} must first acquire a replacement harp from the [[Land of the Moles]] that was stolen from [[Ascantha]]'s treasury. | ||
There is also a ferry that goes between [[Port Prospect]] and [[Peregrin Quay]] for anyone who pays 80 {{Gold}}, though anyone in company with a [[Jessica Albert|member]] of the Albert Family can travel for free. | There is also a ferry that goes between [[Port Prospect]] and [[Peregrin Quay]] for anyone who pays 80 {{Gold}}, though anyone in company with a [[Jessica Albert|member]] of the Albert Family can travel for free. | ||