Shogum: Difference between revisions

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*[[Dark slime knight]]
*[[Dark slime knight]]
*[[Snooty slime knight]]
*[[Snooty slime knight]]
*[[Patissier knight]]
*[[Dark lancer]]
*[[Dark lancer]]



Revision as of 15:21, 27 August 2022

Shogum is a recurring monster in the Dragon Quest series, first appearing as a Grotto boss in Dragon Quest IX: Sentinels of the Starry Skies.

He is a red and black variant of Slionheart. His name is a combination of "Shogun" and "gum".

Characteristics

Shogum is a diminutive humanoid knight riding on top of a giant red Slime, both possessing bushy white beards. The slime has a knight's visor on top of its heads and a short black cape that flows from its back. The knight wears black clothing with a set of dark blue and gold armor, a long red cape, and a blue and green crown on his head. He dual wields a pair of large broadswords that are bigger than himself.

Appearances

Dragon Quest IX: Sentinels of the Starry Skies

##285 - Shogum
HP MP Experience Gold
3600 255 19000 1110
Attack Defense Speed
242 298 130
Dropped Item Miracle sword(5%), Apprentice's gloves(2%), Platinum headgear (steal)
Locations  
Skills Killer Combo, Attack twice per turn, Call for backup. (King cureslime)
Spells Kaboom, Disruptive Wave
Family Slime
Capture Rate  
Bestiary # #285
Game  
Console  
Japanese Name  
Romanized Jap. Suraimu jeneraru
Description A slime so saturated with fighting spirit, that its body has turned from blue to red. Doesn't know the meaning of defeat. Master of the slime armies, he searches ceaselessly for his nine long-lost companions.
Additional Attributes
Fire Ice Wind Earth Light Dark
100 100 100 100 100 200
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 10 50
Blunt Sap Decelerate
15 25 50

Defeating Shogum is the objective of Quest #61.

Dragon Quest X

Shogum appears as a boss in the Magic Labyrinth in Version 3.4.3. This time around, he is able to call for help from a King slime and Queen slime along with his ability to call for King cureslimes as backup.

Dragon Quest Monsters: Joker 2

[[File:DQMJ2 Icon Slime.png|link=Slime family|14px|class=pixels]] Shogum
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S S ? ? ? ? ? ?
Traits Skills Resistances
Counterstriker, Tactical Trooper Iceplosion Slashes Vulnerable to Zam, Immune to Bang, Blade Blunter, and Sag
Additional information
Weapons Swords, Spears, Claws, Staves
Location -
Breeding chart Metal kaiser slime x Metal kaiser slime

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Tact

Shogum appears as an A-rank monster of the Slime family, appearing on Barbatos's banner. He is faced as a boss in Chapter 5, Episode 9: The Dark Hand of Elegia in the second part of the main storyline.

[[File:Tact Icon
Slime.png|link=
Slime family|30px]] [[File:DQTact Rank Icon .png|24px]] Shogum (スライムジェネラル Suraimu jeneraru)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
110 813 280 2-3
Attack Defence Agility Wisdom Weight
435 326 336 123 35
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Normal Super Weak Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Super Weak Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Immune Half Res Normal Normal Half REs
Skills
Basic skills Awakening skills
Muster Strength
Curse Slash
Dual Slice
Move +1 / Stats Up
Zap Res +25 / Stats Up
Dual Slice Potency +5% / Stats Up
Bang Res +25 / Stats Up
Dual Slice Potency +5% / Stats Up
Perks
Basic perks Max HP +20
ATK +10
Dual Slice Potency +2%
Leader perk Lowers enemy DEF by 10% in a 5x5 square around him.
Awakening perk Move +1: Raises Move by 1.


Gallery

Related enemies