Sir Mervyn: Difference between revisions

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====Spells and skills====
 
Aside from vocation abilities, Mervyn learns a few spells and skills on his own:
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill/Spell</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP Required</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|19
|[[Bang]]
|5
|All Enemies
|Causes an explosion that does around 20 HP damage to all enemies
|No
|-
|19
|[[Underpants Dance]]
|0
|One Group
|A ridiculous dance that may cause an enemy group to laugh, stopping them from attacking for a turn
|No
|-
|19
|[[Poof]]
|1
|One Group
|Banishes one group of enemies from battle. Party gains no experience points for expelled enemies
|No
|-
|19
|[[Forbearance]]
|0
|Self
|Takes all of the attacks from enemies for a turn. Attacks that would have hit the party will hit the caster repeatedly
|No
|-
|19
|[[Midheal]]
|4
|One Ally
|Heals around 80 HP to one ally
|No
|-
|19
|[[Swoosh]]
|8
|One Group
|Causes around 30 HP of wind damage to one group of enemies
|No
|-
|19
|[[Evac]]
|8
|Field
|Allows the party to escape dungeons and caves
|No
|-
|19
|[[Zoom]]
|1
|Field
|Allows the party to return to previously visited towns (Does not work in the past) (Does not work indoors)
|No
|-
|20
|[[Zing]]
|8
|One Ally
|Has a 50 percent chance to revive the target with half their HP restored
|No
|}
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====Base stats====
====Base stats====
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
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====Strategy====
====Spells and skills====
Aside from vocation abilities, Mervyn learns a few spells and skills on his own:
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill/Spell</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP Required</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|19
|[[Bang]]
|5
|All Enemies
|Causes an explosion that does around 20 HP damage to all enemies
|No
|-
|19
|[[Underpants Dance]]
|0
|One Group
|A ridiculous dance that may cause an enemy group to laugh, stopping them from attacking for a turn
|No
|-
|19
|[[Poof]]
|1
|One Group
|Banishes one group of enemies from battle. Party gains no experience points for expelled enemies
|No
|-
|19
|[[Forbearance]]
|0
|Self
|Takes all of the attacks from enemies for a turn. Attacks that would have hit the party will hit the defendee repeatedly
|No
|-
|19
|[[Midheal]]
|4
|One Ally
|Heals around 80 HP to one ally
|No
|-
|19
|[[Swoosh]]
|8
|One Group
|Causes around 30 HP of wind damage to one group of enemies
|No
|-
|19
|[[Evac]]
|8
|Field
|Allows the party to escape dungeons and caves
|No
|-
|19
|[[Zoom]]
|1
|Field
|Allows the party to return to previously visited towns (Does not work in the past) (Does not work indoors)
|No
|-
|20
|[[Zing]]
|8
|One Ally
|Has a 50 percent chance to revive the target with half their HP restored
|No
|}
{{clear}}
 
====Vocation strategy====
Sir Mervyn is a jack-of-all-trades who does well in any role in the party, particularly excelling in magic-based vocations due to his high MP growth. His main drawback is that he has the lowest Agility of the party, so it would be a good idea to give him accessories like the [[Agility ring]] or [[Mercury's bandana]] to make up for it. His equipment choices are very similar to a [[Priest]], since he can essentially equip all wands and robes, as well as some access to swords and heavy armor. Although he does join the party with quite a few useful abilities learned, he has no vocational experience whatsoever, so it is necessary to pay a visit to {{Alltrades Abbey 7}}.
Sir Mervyn is a jack-of-all-trades who does well in any role in the party, particularly excelling in magic-based vocations due to his high MP growth. His main drawback is that he has the lowest Agility of the party, so it would be a good idea to give him accessories like the [[Agility ring]] or [[Mercury's bandana]] to make up for it. His equipment choices are very similar to a [[Priest]], since he can essentially equip all wands and robes, as well as some access to swords and heavy armor. Although he does join the party with quite a few useful abilities learned, he has no vocational experience whatsoever, so it is necessary to pay a visit to {{Alltrades Abbey 7}}.


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Mervyn_thinking.png|Artwork of Melvin from ''Dragon Quest VII''.
Mervyn_thinking.png|Artwork of Melvin from ''Dragon Quest VII''.
DQVII_Mervyn_and_Hero.png|With the Hero
DQVII_Mervyn_and_Hero.png|With the Hero
File:VII cast sailing.jpg|Gazing into the horizon
File:DQVII Coral Cave.jpg|Fighting in the [[Coral Cave]]
Mervyn_preparing_to_draw.png|
Mervyn_preparing_to_draw.png|
Released From The Stone.png|
Released From The Stone.png|
Sir Mervyn.png|3DS artwork
Sir Mervyn.png|3DS artwork
DQR Mervyn.png|''Rivals'' artwork
DQR Mervyn.png|''Rivals'' artwork
Ruff and Mervyn.png|
Ruff and Mervyn.png|Keeping watch at night
Maribel curtsey.png|
Maribel curtsey.png|Speaking to an Alltrades priest
DQ VII PS1 Aishe, Sir Mervyn and Kiefer.jpg|
DQ VII PS1 Aishe, Sir Mervyn and Kiefer.jpg|
Mervyn_battleready.png|
Mervyn_battleready.png|