Snooze: Difference between revisions
No edit summary |
|||
| Line 119: | Line 119: | ||
==={{DQM3}}=== | ==={{DQM3}}=== | ||
Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the success chance rising | Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the 40% success chance rising to 60% at 3,999 wisdom. It is learned through the [[Airhead]], [[Aquapothecary]], [[Chilly Receptionist]], [[Cold Snapper]], [[Crack Afficionado]], [[Hargon (Talent)|Hargon]], [[Hive Mind]], [[Irritant]], [[Nature Child]], [[Scruffy (Talent)|Scruffy]], [[Sleep Counsellor]], and [[Soothesayer (talent)|Soothesayer]] talents. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||