Squelch: Difference between revisions

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'''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes [[Poison and Envenomation|poison and envenomating]] toxins from a party member.
'''Squelch''' is a recurring spell in the {{DQSeries}}.
 
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member.


==Appearances==
==Appearances==
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|[[Princess of Moonbrooke]]||12
|[[Princess of Moonbrooke]]||12
|}
|}
==={{DQ3}}===
==={{DQ3}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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|[[Sage]]||11
|[[Sage]]||11
|}
|}
==={{DQ4}}===
==={{DQ4}}===
{{Spell
{{Spell
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|flavor=Cures a single ally of the effects of poison.
|flavor=Cures a single ally of the effects of poison.
|mp=2
|mp=2
|effect=Heals party member of the Envenomed or Poisoned status.}}
|effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Meena]]||5
|[[Meena Mahabala]]||5
|-
|-
|[[Kiryl]]||8
|[[Kiryl]]||8
|}
|}
==={{DQ5}}===
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Hero (Dragon Quest V)|Hero]]||6
|{{Hero 5}}||6
|-
|-
|[[Epipany/recruit|Epipany]]||8
|{{Epipany R}}||8
|-
|-
|[[Slime knight/recruit|Slime knight]]||9
|{{Slime knight R}}||9
|-
|-
|[[Healslime/recruit|Healslime]]||10
|{{Healslime R}}||10
|}
|}
==={{DQ6}}===
==={{DQ6}}===
{{Spell
{{Spell
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|[[Nevan]]||--
|[[Nevan]]||--
|}
|}
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).
 
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation).
 
==={{DQ7}}===
==={{DQ7}}===
{{Spell
{{Spell
|console=PS1
|console=PS1
|name=Antidote
|name=Antidote
|flavor=Cures a teammate of Poison  
|flavor=Cures a teammate of {{Poison}}
|mp=2
|mp=2
|effect=Heals a party member of the Envenomed or Poisoned status.}}
|effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}}
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
==={{DQ8}}===
==={{DQ8}}===
Squelch is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.
Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.


==={{DQ9}}===
==={{DQ9}}===
{{Spell
{{Spell
|console=DS
|console={{DS}}
|name=Squelch
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|flavor=Cures a single ally of the effects of poison.
|mp=2
|mp=2
|effect=Heals a party member of the Envenomed or Poisoned status.}}
|effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
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|}
|}


===''[[Dragon Quest X]]''===
==={{DQ10}}===
Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.
Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and [[Thief|Thieves]] at level 10.


==={{DQ11}}===
==={{DQ11}}===
Squelch is already known by both [[Serena (Dragon Quest XI)|Serena]] and [[Rab]] when they join the party.
Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party.


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by [[Dracky]], [[FloraMan]], [[Pixy]], and [[Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]


==={{DQM2}}===
==={{DQM2}}===
Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the [[Unicorn]] and [[WhaleMage]].
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[WhaleMage]].


==={{DQMJ}}===
==={{DQMJ}}===
Squelch can be learned from:
Squelch can be learned from:
 
*[[Cleanser]] (8 points)
* [[Cleanser]] (8 points)
*[[Green Finger]] (22 points)
* [[Green Finger]] (22 points)
*[[Priest (skill)|Priest]] (17 points)
* [[Priest (skill) | Priest]] (17 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
 
*[[Boom Boxer]] (34 points)
* [[Boom Boxer]] (34 points)
*[[Cleanser]] (4 points)
* [[Cleanser]] (4 points)
*[[Green Finger]] (4 points)
* [[Green Finger]] (4 points)


==={{DQTact}}===
==={{DQTact}}===
Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
{{DQTactSkill
{{DQTactSkill
|name=Squelch
|name=Squelch
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|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}.


==In Other Languages==
==In Other Languages==
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==Gallery==
==Gallery==
<gallery>
<center><gallery>
Image:DQ3 Spell Squelch.png|''DQIII''
DQ3 Spell Squelch.png|{{III}}.
</gallery>
</gallery></center>


==References==
==References==
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Restorative spells]]