Squelch: Difference between revisions
No edit summary |
No edit summary |
||
| Line 8: | Line 8: | ||
}} | }} | ||
'''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes | '''Squelch''' is a recurring spell in the {{DQSeries}}. | ||
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member. | |||
==Appearances== | ==Appearances== | ||
| Line 20: | Line 22: | ||
|[[Princess of Moonbrooke]]||12 | |[[Princess of Moonbrooke]]||12 | ||
|} | |} | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
| Line 29: | Line 32: | ||
|[[Sage]]||11 | |[[Sage]]||11 | ||
|} | |} | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
{{Spell | {{Spell | ||
| Line 35: | Line 39: | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals | |effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
|[[Meena]]||5 | |[[Meena Mahabala]]||5 | ||
|- | |- | ||
|[[Kiryl]]||8 | |[[Kiryl]]||8 | ||
|} | |} | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
| Line 49: | Line 54: | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Hero 5}}||6 | ||
|- | |- | ||
| | |{{Epipany R}}||8 | ||
|- | |- | ||
| | |{{Slime knight R}}||9 | ||
|- | |- | ||
| | |{{Healslime R}}||10 | ||
|} | |} | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
{{Spell | {{Spell | ||
| Line 72: | Line 78: | ||
|[[Nevan]]||-- | |[[Nevan]]||-- | ||
|} | |} | ||
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation). | |||
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation). | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
{{Spell | {{Spell | ||
|console=PS1 | |console=PS1 | ||
|name=Antidote | |name=Antidote | ||
|flavor=Cures a teammate of Poison | |flavor=Cures a teammate of {{Poison}} | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}} | ||
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]]) | Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]]) | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Squelch is learned by | Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
{{Spell | {{Spell | ||
|console=DS | |console={{DS}} | ||
|name=Squelch | |name=Squelch | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
| Line 104: | Line 113: | ||
|} | |} | ||
=== | ==={{DQ10}}=== | ||
Squelch can be learned by both | Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and [[Thief|Thieves]] at level 10. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Squelch is already known by both | Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party. | ||
=== | ==={{DQM}}=== | ||
Antidote is learned by | Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160] | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
Antidote now requires 47 | Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[WhaleMage]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Squelch can be learned from: | Squelch can be learned from: | ||
*[[Cleanser]] (8 points) | |||
* [[Cleanser]] (8 points) | *[[Green Finger]] (22 points) | ||
* [[Green Finger]] (22 points) | *[[Priest (skill)|Priest]] (17 points) | ||
* [[Priest (skill) | Priest]] (17 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from: | Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from: | ||
*[[Boom Boxer]] (34 points) | |||
* [[Boom Boxer]] (34 points) | *[[Cleanser]] (4 points) | ||
* [[Cleanser]] (4 points) | *[[Green Finger]] (4 points) | ||
* [[Green Finger]] (4 points) | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Squelch cannot be learned naturally by any | Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Squelch | |name=Squelch | ||
| Line 150: | Line 157: | ||
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | |DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | ||
}} | }} | ||
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP. | Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}. | ||
==In Other Languages== | ==In Other Languages== | ||
| Line 161: | Line 168: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
DQ3 Spell Squelch.png|{{III}}. | |||
</gallery> | </gallery></center> | ||
==References== | ==References== | ||
| Line 171: | Line 178: | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Restorative spells]] | [[Category:Restorative spells]] | ||