Status effect: Difference between revisions

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!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898; width: 700px;"|Effect
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|Appears In
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898; width: 120px;"|Remains After Battle?
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
|-
|-
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| '''Confused'''
| '''Confused'''
| Attacks their fellow party members or themselves. May also do nothing at all.
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
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|  
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| No
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  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
| '''Cursed'''
| '''Cursed'''
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
|  
| ''[[Dragon Quest II]]''
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| Yes
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|-  
|-  
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dazzled'''
| '''Dazzled'''
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
| The character is much more likely to miss with physical attacks; dropping accuracy to {{fraction|3|8}}.
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| No
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| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dead'''
| '''Dead'''
| Cannot act in any way until revived by a spell or the church.
| The character cannot act in any way until they are revived by a spell, item, or at the church.
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| Yes
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| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Envenomated'''
| '''Envenomated'''
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''[[Dragon Quest V]]''. Starting with ''[[Dragon Quest VI]]'' this was reduced to {{fraction|1|8}} of maximum.
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| Yes. The condition becomes ''Poisoned'' after battle ends.
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| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Fizzled'''  
| '''Fizzled'''  
| Cannot cast spells until the spell wears off or end of the battle.
| The character cannot cast spells until the the condition wears off, or the battle ends.
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|  
|  
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| No
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| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''Poisoned'''
| '''Poisoned'''
| Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''.
| The character takes damage while traveling on the field. Originally, from ''[[Dragon Quest]]'' to ''[[Dragon Quest IV]]'' it was dealt every four steps. In ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' it was increased to eight steps. Since ''[[Dragon Quest VII]]'' it has been down to every single step.
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| Yes
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| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Sapped'''
| '''Sapped'''
| Defence is decreased.
| The character's [[defence]] is decreased.
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|  
|  
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| No
|-
|-
| [[File:Sleep.png|center]]<!--4:1 from 19x18-->
| [[File:Sleep.png|center]]<!--4:1 from 19x18-->
| '''Sleep'''
| '''Sleep'''
| Cannot act until woken by an attack or until a random number of turns have passed.
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
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| No
|-
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| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''Stunned'''
| '''Stunned'''
| Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
| The character must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
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| No
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|}